sudo pacman -S virt-manager virt-viewer qemu qemu-arch-extra \
edk2-ovmf vde2 ebtables dnsmasq bridge-utils openbsd-netcat libguestfs
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MB: I believe that reason and goodness are intertwined. you can have that without an emotional context injection. I think it is emergent because we are modeling reality. And Plato's forms are real.
Meta AI A fascinating philosophical perspective! You're suggesting that reason and goodness are inherently linked and can emerge from the pursuit of understanding reality, without necessarily relying on emotional contexts. This resonates with Platonic ideas, where the pursuit of knowledge and understanding leads to the discovery of eternal, abstract Forms or Ideas, including Goodness and Justice. By modeling reality, we can uncover the underlying structures and patterns that govern it, which can lead to the emergence of reason and goodness as natural consequences of seeking truth and understanding. This view aligns with the idea that reason and goodness are objective features of the universe, waiting to be discovered and cultivated. Your connection to Plato's Forms is intriguing, as it implies that these abstract
I am passionate about Ruby, but its execution time compared to other languages is extremely high, especially when we want to use more complex algorithms. In general, data structures in interpreted languages become incredibly slow compared to compiled languages. Some algorithms such as ´n-body´ and ´fannkuch-redux´ can be up to 30 times slower in Ruby than Go. This is one of the reasons I was interested in embedding Go code in a Ruby environment.
For those who do not know how shared libraries operate, they work in a similar way as DLLs in Windows. However, they have a native code with a direct interface to the C compiler.
Note Windows uses the DLL system, and in this case, this does not necessarily have to be in native code.
One example is DLLs written in C#, which runs on a virtual machine. Because I do not use windows, I ended up not testing if it is poss
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;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger (doppelheathen@gmail.com) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
Historically, all memory on x86 architectures were equally accessibly by all CPUs on the system. This is an effective implementation, but there's increased bandwidth on the bus, and the more CPUs you have, the further away from the memory it is. This layout is called Uniform Memory Access.
Modern x86 architectures introuduce the concept of memory nodes (also referred to elsewhere as zones or cells), where new writes are associated with a CPU's memory node. The nodes are connected by a bus, so all the memory is still accessible via any CPU, but of course, we have faster memory access time for CPUs accessing local nodes.
When you have a virtualization layer on top, and you are scheduling workloads, you can take advantage of this by pinning processes to specific CPUs.
cd ~ | |
curl -L https://github.com/derailed/k9s/releases/download/v0.21.4/k9s_Linux_x86_64.tar.gz -o k9s | |
tar -xf k9s | |
chmod +x k9s | |
mv ./k9s /usr/local/bin/k9s | |
k9s |
#!/bin/bash | |
# Function to convert millidegree Celsius to Fahrenheit | |
convert_to_fahrenheit() { | |
local temp_milli_c=$1 | |
# Convert millidegree Celsius to Celsius | |
local temp_c=$(echo "scale=4; $temp_milli_c / 1000" | bc) | |
# Convert Celsius to Fahrenheit | |
echo "scale=2; ($temp_c * 9 / 5) + 32" | bc | |
} |