01/13/2012. From a lecture by Professor John Ousterhout at Stanford, class CS140
Here's today's thought for the weekend. A little bit of slope makes up for a lot of Y-intercept.
[Laughter]
""" | |
License | |
======= | |
Do whatever you like. | |
Usage | |
===== | |
1. put it in your project |
#!/usr/bin/env bash | |
# vi: set ft=sh ts=4 sw=0 sts=-1 sr noet nosi tw=0 fdm=manual: | |
set -o errexit | |
declare -A version | |
version[musl]=1.2.4 | |
version[libevent]=2.1.12 | |
version[ncurses]=6.4 |
#!/usr/bin/env bash | |
pushd $(dirname $0) > /dev/null; CURRABSPATH=$(readlink -nf "$(pwd)"); popd > /dev/null; # Get the directory in which the script resides | |
set -x | |
MUSLPKG="musl:musl.tgz:http://www.musl-libc.org/releases/musl-1.1.4.tar.gz" | |
LEVTPKG="libevent:libevent2.tgz:https://cloud.github.com/downloads/libevent/libevent/libevent-2.0.21-stable.tar.gz" | |
TMUXPKG="tmux:tmux.tgz:http://iweb.dl.sourceforge.net/project/tmux/tmux/tmux-1.9/tmux-1.9a.tar.gz" | |
NCRSPKG="ncurses:ncurses.tgz:http://ftp.gnu.org/pub/gnu/ncurses/ncurses-5.9.tar.gz" | |
TEMPDIR="$CURRABSPATH/tmp" | |
TMPLIB="tempinstall/lib" | |
TMPINC="tempinstall/include" |
#!/bin/bash | |
export MUSL_VERSION=1.1.16 | |
export SOCAT_VERSION=1.7.3.2 | |
export NCURSES_VERSION=6.0 | |
export READLINE_VERSION=7.0 | |
export OPENSSL_VERSION=1.0.2k | |
function build_musl() { | |
cd /build |
This guide will walk through how to decompile/reverse engineer IL2CPP games for modding usage.
Note: expect this entire process to take upwards of an hour. Have something ready to do on the side while waiting for processing to finish.
# Diff with JetBrains Rider | |
[diff] | |
tool = rider | |
[difftool] | |
prompt = false | |
[difftool "rider"] | |
cmd = D:\\\\Program\\ Files\\\\Jetbrains\\\\apps\\\\Rider\\\\ch-0\\\\181.4379.788\\\\bin\\\\rider64.exe diff "$LOCAL" "$REMOTE" | |
# Merge with JetBrains Rider | |
[merge] |
<!doctype html> | |
<html> | |
<head> | |
<style> | |
#monalisa { | |
width:0; | |
height:0; | |
box-shadow: |
if (!window.decodeBackStanza) { | |
window.decodeBackStanza = require("WAWap").decodeStanza; | |
window.encodeBackStanza = require("WAWap").encodeStanza; | |
} | |
require("WAWap").decodeStanza = async (e, t) => { | |
const result = await window.decodeBackStanza(e, t); |
#if TOOLS | |
using System.IO; | |
using System.Linq; | |
using Godot; | |
using static Godot.GD; | |
namespace CretaPark.GodotTools; | |
[Tool] |