This is an English description of the .PMX file format used in Miku Miku Dance (MMD).
PMX is the successor to the .PMD format (Polygon Model Data).
This is work-in-progress! Please leave feedback in the comments.
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>3D Cube with Image Texture</title> | |
<style> | |
body { | |
margin: 0; | |
padding: 0; |
This gist contains all the steps required to:
CUDA 11.3
and CUDA 11.8
).Environment Modules is a package that provides for the dynamic modification of a user's environment via modulefiles. You can find more on it at https://modules.readthedocs.io/en/latest/
// ==UserScript== | |
// @name TweetXer | |
// @namespace https://gist.github.com/lucahammer/a4d1e957ec9e061e3cccafcbed599e16/ | |
// @version 0.5 | |
// @description Delete all your Tweets for free. | |
// @author Luca | |
// @match https://twitter.com/* | |
// @icon https://www.google.com/s2/favicons?domain=twitter.com | |
// @grant unsafeWindow | |
// ==/UserScript== |
#include <stdio.h> | |
static int SEED = 0; | |
static int hash[] = {208,34,231,213,32,248,233,56,161,78,24,140,71,48,140,254,245,255,247,247,40, | |
185,248,251,245,28,124,204,204,76,36,1,107,28,234,163,202,224,245,128,167,204, | |
9,92,217,54,239,174,173,102,193,189,190,121,100,108,167,44,43,77,180,204,8,81, | |
70,223,11,38,24,254,210,210,177,32,81,195,243,125,8,169,112,32,97,53,195,13, | |
203,9,47,104,125,117,114,124,165,203,181,235,193,206,70,180,174,0,167,181,41, | |
164,30,116,127,198,245,146,87,224,149,206,57,4,192,210,65,210,129,240,178,105, |
#!/bin/bash | |
## | |
# Name: GeoIP Firewall script | |
# Author: Pandry | |
# Version: 0.1.1 | |
# Description: This is a simple script that will set up a GeoIP firewall blocking all the zones excecpt the specified ones | |
# it is possible to add the whitelisted zones @ line 47 | |
# Additional notes: Usage of [iprange](https://github.com/firehol/iprange) is suggested | |
# for best performances |
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>3D Cube Renderer</title> | |
<style> | |
body { | |
margin: 0; | |
padding: 0; |
@Composable | |
actual fun PlatformColors(statusBarColor: Color, navBarColor: Color){ | |
val sysUiController = rememberSystemUiController() | |
SideEffect { | |
sysUiController.setSystemBarsColor(color = topColor) | |
sysUiController.setNavigationBarColor(color = bottomColor) | |
} | |
} |
[ | |
{ code: 'AD', label: 'Andorra', phone: '376', phoneLength: 6}, | |
{ code: 'AE', label: 'United Arab Emirates', phone: '971', phoneLength: 9}, | |
{ code: 'AF', label: 'Afghanistan', phone: '93', phoneLength: 9}, | |
{ code: 'AG', label: 'Antigua and Barbuda', phone: '1-268', phoneLength: 10}, | |
{ code: 'AI', label: 'Anguilla', phone: '1-264', phoneLength: 10}, | |
{ code: 'AL', label: 'Albania', phone: '355', phoneLength: 9}, | |
{ code: 'AM', label: 'Armenia', phone: '374', phoneLength: 6}, | |
{ code: 'AO', label: 'Angola', phone: '244', phoneLength: 9}, | |
{ code: 'AQ', label: 'Antarctica', phone: '672', phoneLength: 6}, |
I’m currently working (I’m just at the beginning, and I’m quite slow) on a personal project that will use Keepass files (kdb and kdbx).
I tried to find some documentation about .kdb and .kdbx format, but I didn’t find anything, even in the Keepass official website. I you want to know how these file formats are structured, you must read Keepass’s source code. So I wrote this article that explains how Keepass file format are structured, maybe it will help someone.