Some notes and techniques for reverse engineering Webpack apps
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import wx | |
class CustomFrame(wx.Frame): | |
def __init__(self, parent, title, image_dimensions): | |
super(CustomFrame, self).__init__(parent, title=title, style=wx.NO_BORDER) | |
self.SetBackgroundColour(wx.Colour(255, 255, 255)) # Set background color | |
# Load custom window images | |
self.SetIcon(wx.Icon("window_icon.ico", wx.BITMAP_TYPE_ICO)) | |
self.frame_images = {} |
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import wx | |
class CustomFrame(wx.Frame): | |
def __init__(self, parent, title): | |
super(CustomFrame, self).__init__(parent, title=title, size=(600, 400), style=wx.DEFAULT_FRAME_STYLE) | |
self.SetBackgroundColour(wx.Colour(255, 255, 255)) # Set background color | |
self.Bind(wx.EVT_PAINT, self.on_paint) | |
def on_paint(self, event): | |
dc = wx.PaintDC(self) |
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import wx | |
class CustomFrame(wx.Frame): | |
def __init__(self, parent, title): | |
super(CustomFrame, self).__init__(parent, title=title, size=(600, 400), style=wx.DEFAULT_FRAME_STYLE) | |
self.SetBackgroundColour(wx.Colour(255, 255, 255)) # Set background color | |
self.title_bar_image = wx.Image("title_bar.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() | |
self.close_button_image = wx.Image("close_button.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() | |
self.Bind(wx.EVT_PAINT, self.on_paint) | |
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import wx | |
class CustomFrame(wx.Frame): | |
def __init__(self, parent, title): | |
super(CustomFrame, self).__init__(parent, title=title, size=(600, 400), style=wx.DEFAULT_FRAME_STYLE) | |
self.SetBackgroundColour(wx.Colour(255, 255, 255)) # Set background color | |
self.corner_image = wx.Image("corner.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() | |
self.top_bottom_image = wx.Image("top_bottom.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() | |
self.left_right_image = wx.Image("left_right.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() | |
self.Bind(wx.EVT_PAINT, self.on_paint) |
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import wx | |
class CustomFrame(wx.Frame): | |
def __init__(self, parent, title): | |
super(CustomFrame, self).__init__(parent, title=title, size=(600, 400), style=wx.DEFAULT_FRAME_STYLE) | |
self.SetBackgroundColour(wx.Colour(255, 255, 255)) # Set background color | |
self.corner_image = wx.Image("corner.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() | |
self.top_image = wx.Image("top.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() | |
self.bottom_image = wx.Image("bottom.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() | |
self.left_image = wx.Image("left.png", wx.BITMAP_TYPE_PNG).ConvertToBitmap() |
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Assuming you have followed all the steps to install / setup WSL2 -> https://docs.microsoft.com/en-us/windows/wsl/install-win10 | |
**Tested on Ubuntu 20.04** | |
Step 1 - Find out default gateway and DNS servers | |
- Navigate to `Control Panel\Network and Internet\Network Connections` | |
- Right click on relevant connection type WiFi or Ethernet and select `Status` | |
- Status screen will be displayed, click on `Details` button | |
- Network Connection details screen will be displayed | |
- Note down `IPv4 default gateway` and `IPv4 DNS Servers` if available |
This is a full account of the steps I ran to get llama.cpp
running on the Nvidia Jetson Nano 2GB. It accumulates multiple different fixes and tutorials, whose contributions are referenced at the bottom of this README.
At a high level, the procedure to install llama.cpp
on a Jetson Nano consists of 3 steps.
- Compile the
gcc 8.5
compiler from source.
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# I'll be doing another one for Linux, but this one will give you | |
# a pop up notification and sound alert (using the built-in sounds for macOS) | |
# Requires https://github.com/caarlos0/timer to be installed | |
# Mac setup for pomo | |
alias work="timer 60m && terminal-notifier -message 'Pomodoro'\ | |
-title 'Work Timer is up! Take a Break 😊'\ | |
-appIcon '~/Pictures/pumpkin.png'\ | |
-sound Crystal" |
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