The Composable Architecture (简写为TCA) 让你用统一、便于理解的方式来搭建应用程序,它兼顾了组装,测试,以及功效。你可以在 SwiftUI,UIKit,以及其他框架,和任何苹果的平台(iOS、macOS、tvOS、和 watchOS)上使用 TCA。
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from abaqus import * | |
from abaqusConstants import * | |
from odbAccess import * | |
odb = session.viewports[session.currentViewportName].displayedObject | |
instName = 'MALE' | |
elements = odb.rootAssembly.instances[instName].elements | |
foutName = 'elementConnectivity.txt' |
Hence, if you are interested in existing applications to "just work" without the need for adjustments, then you may be better off avoiding Wayland.
Wayland solves no issues I have but breaks almost everything I need. Even the most basic, most simple things (like xkill
) - in this case with no obvious replacement. And usually it stays broken, because the Wayland folks mostly seem to care about Automotive, Gnome, maybe KDE - and alienating everyone else (e.g., people using just an X11 window manager or something like GNUstep) in the process.
Wayland proponents make it seem like Wayland is "the successor" of Xorg, when in fact it is not. It is merely an incompatible alternative, and not even one that has (nor wants to have) feature parity (missing features). And unlike X11 (the X Window System), Wayland protocol designers actively avoid the concept of "windows" (making up incompr
// Rock, Paper, Scissors: Refactored with Functions | |
const initGame = () => { | |
const startGame = confirm("Shall we play rock, paper, or scissors?"); | |
startGame ? playGame() : alert("Ok, maybe next time."); | |
}; | |
// Game flow function | |
const playGame = () => { | |
while (true) { | |
let playerChoice = getPlayerChoice(); |
// Rock, Paper, Scissors: Refactored with While Loop and an Array | |
let playGame = confirm("Shall we play rock, paper, or scissors?"); | |
if (playGame) { | |
//play | |
while (playGame) { | |
const playerChoice = prompt("Please enter rock, paper, or scissors."); | |
if (playerChoice || playerChoice === "") { | |
const playerOne = playerChoice.trim().toLowerCase(); | |
if ( | |
playerOne === "rock" || |
// Your First Interactive Game | |
let playGame = confirm("Shall we play rock, paper, or scissors?"); | |
if (playGame) { | |
//play | |
let playerChoice = prompt("Please enter rock, paper, or scissors."); | |
if (playerChoice) { | |
let playerOne = playerChoice.trim().toLowerCase(); | |
if ( | |
playerOne === "rock" || | |
playerOne === "paper" || |
* { | |
margin: 0; | |
padding: 0; | |
-webkit-box-sizing: border-box; | |
box-sizing: border-box; | |
} | |
html { | |
font-family: Arial, Helvetica, sans-serif; | |
font-size: 16px; |
public class MainActivity extends AppCompatActivity { | |
ImageView myImg; | |
TextView textView, textView2; | |
int score; | |
int screenX, screenY; | |
@Override | |
protected void onCreate(Bundle savedInstanceState) { | |
super.onCreate(savedInstanceState); |
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8" /> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | |
<title>My Page</title> | |
<link rel="stylesheet" href="css/js_chapter_22_css.css" /> | |
<script defer src="js/main.js"></script> | |
</head> |