Please refer to this page for more info :
Thanks
Please refer to this page for more info :
Thanks
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
# Path to your oh-my-zsh installation. | |
export ZSH=~/.oh-my-zsh | |
plugins=(git asdf zsh-syntax-highlighting zsh-autosuggestions zsh-autocomplete) | |
# User configuration | |
if [ -f $ZSH_CUSTOM/path.sh ]; then | |
source $ZSH_CUSTOM/path.sh | |
fi |
{ | |
"align-content": { | |
"moz": false, | |
"webkit": true, | |
"syntax": "(stretch)|(center)|(flex-start)|(flex-end)|(space-between)|(space-around)|(initial)|(inherit)", | |
"initial": "stretch", | |
"values": [ | |
"stretch", | |
"center", | |
"flex-start", |
mixed-port: 7890 | |
#---------------------------------------------------# | |
## 配置文件需要放置在 $HOME/.config/clash/*.yaml | |
allow-lan: false | |
mode: Rule | |
log-level: silent | |
external-controller: 127.0.0.1:60000 | |
# 节点配置文件统一存放在 ./profiles/proxies/ 目录中 | |
proxy-providers: |
#!/usr/bin/env python2 | |
import SimpleHTTPServer | |
import SocketServer | |
import logging | |
PORT = 8000 | |
class GetHandler(SimpleHTTPServer.SimpleHTTPRequestHandler): |
@echo off | |
echo ---------------------------------------------------------------------- | |
echo VIDEO AND SUBTITLE MERGER | |
echo version 1.0.0 by Seyoum | |
echo ---------------------------------------------------------------------- | |
:: Set file video extention | |
:VIDEOFILEEXTENTION | |
echo. | |
set /p videofileformat=Enter the video file type extension (e.g mp4): | |
if /I "%videofileformat%" EQU "webm" echo You have chosen %videofileformat% as your video file format&goto:SUBTITLEFILEEXTENTION |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
#!/bin/sh | |
# | |
# Postgresql backup script | |
# http://www.bitweaver.org/wiki/pg_backup+PostgreSQL+backup+script | |
# | |
# Author | |
# | | |
# +-- speedboy (speedboy_420 at hotmail dot com) | |
# +-- spiderr (spiderr at bitweaver dot org) | |
# +-- flexiondotorg (code at flexion dot org) |
#!/bin/bash | |
# Prune local orphan refs | |
git prune -v | |
# Deletes all stale (local) remote-tracking branches under origin. | |
# These stale branches have already been removed from the remote repository | |
# referenced by <name>, but are still locally available. | |
git remote prune origin |