These are NOT product / license keys that are valid for Windows activation.
These keys only select the edition of Windows to install during setup, but they do not activate or license the installation.
Discover gists
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <atlbase.h> | |
#include <atlapp.h> | |
#include <atlwin.h> | |
#include <atlimage.h> | |
#define IDB_TOP_LEFT_CORNER 101 | |
#define IDB_TOP_RIGHT_CORNER 102 | |
#define IDB_TOP_EDGE 103 | |
#define IDB_BOTTOM_LEFT_CORNER 104 | |
#define IDB_BOTTOM_RIGHT_CORNER 105 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <atlbase.h> | |
#include <atlapp.h> | |
#include <atlwin.h> | |
#include <atlimage.h> | |
#define IDB_TOP_LEFT_CORNER 101 | |
#define IDB_TOP_RIGHT_CORNER 102 | |
#define IDB_TOP_EDGE 103 | |
#define IDB_BOTTOM_LEFT_CORNER 104 | |
#define IDB_BOTTOM_RIGHT_CORNER 105 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <atlbase.h> | |
#include <atlapp.h> | |
#include <atlwin.h> | |
#include <atlimage.h> | |
class CustomWindow : public CWindowImpl<CustomWindow> { | |
public: | |
DECLARE_WND_CLASS_EX(_T("CustomWindowClass"), CS_HREDRAW | CS_VREDRAW, COLOR_WINDOW) | |
BEGIN_MSG_MAP(CustomWindow) |
These are NOT product / license keys that are valid for Windows activation.
These keys only select the edition of Windows to install during setup, but they do not activate or license the installation.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
from enum import IntEnum | |
class Exchange(IntEnum): | |
Binance = 0 | |
Bybit = 1 | |
Okx = 2 | |
class Currency(IntEnum): | |
BTC = 0 | |
ETH = 0 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<cfparam name="isAuthenticated" default="false"> | |
<cfparam name="logindomain" default="domain"> | |
<cfparam name="ldapServer" default="192.168.1.1"> | |
<cfparam name="dcStart" default="DC=domain,DC=co,DC=uk"> | |
<cfif IsDefined("form.username") AND form.username is not "" AND IsDefined("form.password") AND form.password is not ""> | |
<cftry> | |
<cfldap action="QUERY" | |
name="auth" | |
attributes="samAccountName" | |
start="#dcStart#" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <SFML/Graphics.hpp> | |
class CustomWindow { | |
public: | |
CustomWindow() { | |
// Load images | |
if (!backgroundTexture.loadFromFile("background.png") || | |
!buttonTexture.loadFromFile("button.png")) { | |
// Handle error | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <Windows.h> | |
// Global variables | |
HBITMAP hBitmapTopLeftCorner; | |
HBITMAP hBitmapTopEdge; | |
// Define other bitmaps for other parts of the frame... | |
// Function to load bitmaps | |
void LoadBitmaps() { | |
// Load bitmaps from files or resources |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <Windows.h> | |
// Global variables | |
HBITMAP hBitmapTopLeftCorner; | |
HBITMAP hBitmapTopEdge; | |
// Define other bitmaps for other parts of the frame... | |
// Function to load bitmaps | |
void LoadBitmaps() { | |
// Load bitmaps from files or resources |
NewerOlder