Para aqueles que desejam me apoiar com uma doação de Bitcoin, aqui está o endereço para enviar suas contribuições:
Obrigado por seu apoio!
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Z-Index Example</title> | |
<style> | |
html, body { background-color: #00787F; } | |
.container { | |
position: relative; |
package demo.cont; | |
import java.lang.invoke.MethodHandle; | |
import java.lang.invoke.MethodHandles; | |
import java.lang.invoke.MethodType; | |
import java.util.function.Consumer; | |
public final class Continuation { | |
private final Object delegate; |
#!/bin/bash | |
# Script Name: Script Name: wpdebug.sh | |
# Description: A script for enabling or disabling WordPress debugging mode in the wp-config.php file. | |
# Author: Roy McKenzie | |
# Date: April 23, 2024 | |
# Version: 1.0 | |
# | |
# Usage: ./wpdebug.sh [install|uninstall|enable|disable|tail|delete] | |
# | |
# Options: |
A quick breakdown of lighting in the restir-meets-surfel
branch of my renderer, where I revive some olde surfel experiments, and generously sprinkle ReSTIR on top.
Please note that this is all based on work-in-progress experimental software, and represents a single snapshot in development history. Things will certainly change 😛
Due to how I'm capturing this, there's frame-to-frame variability, e.g. different rays being shot, TAA shimmering slightly. Some of the images come from a dedicated visualization pass, and are anti-aliased, and some show internal buffers which are not anti-aliased.
Can be used for streaming data (webcam or screen capture) from the Windows to WSL
Run from a WSL terminal
ip route list default | awk '{print $3}'