Thanks to @jogerj and @PrimeCicada for the method! Original script: https://gist.github.com/jogerj/0339e61a92e0de2e360c5212a94854e8
Thanks to @SleepingPanda for 3.8 change info
Open powershell, then copy paste this script:
Thanks to @jogerj and @PrimeCicada for the method! Original script: https://gist.github.com/jogerj/0339e61a92e0de2e360c5212a94854e8
Thanks to @SleepingPanda for 3.8 change info
Open powershell, then copy paste this script:
Usage: | |
single: | |
minecraft://?argument=value | |
or multiple: | |
minecraft://?argument=value&argument2=value2 | |
CLIENT SIDE: | |
#define WIN32_LEAN_AND_MEAN | |
#include <ws2tcpip.h> | |
#include <windows.h> | |
#include <iostream> | |
#include <string> | |
using namespace std; |
import { generatorHandler } from "@prisma/generator-helper"; | |
import fs from "node:fs/promises"; | |
import path from "node:path"; | |
const header = `// This file was generated by a custom prisma generator, do not edit manually.\n`; | |
generatorHandler({ | |
onManifest() { | |
return { | |
defaultOutput: "./enums/index.ts", |
https://github.com/ExpressLRS/ExpressLRS/wiki/CRSF-Protocol
↑まずはコレを読む
COPY src/*/*.csproj ./ | |
RUN for file in $(ls *.csproj); do mkdir -p ${file%.*}/ && mv $file ${file%.*}/; done |
#!/bin/bash | |
set -e | |
# OPTIONAL: zsh will not install without ncurses. IF your machine doesn't have ncurses, you need to install it first. | |
export CXXFLAGS=" -fPIC" CFLAGS=" -fPIC" CPPFLAGS="-I${HOME}/include" LDFLAGS="-L${HOME}/lib" | |
wget https://ftp.gnu.org/pub/gnu/ncurses/ncurses-6.2.tar.gz | |
tar -xzvf ncurses-6.2.tar.gz | |
cd ncurses-6.2 | |
./configure --prefix=$HOME --enable-shared |
For a brief user-level introduction to CMake, watch C++ Weekly, Episode 78, Intro to CMake by Jason Turner. LLVM’s CMake Primer provides a good high-level introduction to the CMake syntax. Go read it now.
After that, watch Mathieu Ropert’s CppCon 2017 talk Using Modern CMake Patterns to Enforce a Good Modular Design (slides). It provides a thorough explanation of what modern CMake is and why it is so much better than “old school” CMake. The modular design ideas in this talk are based on the book [Large-Scale C++ Software Design](https://www.amazon.de/Large-Scale-Soft
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