Bootstrap knowledge of LLMs ASAP. With a bias/focus to GPT.
Avoid being a link dump. Try to provide only valuable well tuned information.
Neural network links before starting with transformers.
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# @Author: Andreas Hecht | |
# @Author URI: https://seoagentur-hamburg.com | |
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function trim(c) { | |
var ctx = c.getContext('2d'), | |
copy = document.createElement('canvas').getContext('2d'), | |
pixels = ctx.getImageData(0, 0, c.width, c.height), | |
l = pixels.data.length, | |
i, | |
bound = { | |
top: null, |
Inspired by this gist.
google-app-script-crud.gs
in the default Code.gs
file.SHEET_ID
located in line 1 of your file.Note: this guide is designed for AWS ECS services, but starting from Step 4 is functionally equivalent to any Docker container on a Linux host.
# install haproxy | |
yum install -y haproxy | |
# config haproxy for rabbitmq | |
cat > /etc/haproxy/haproxy.cfg << "EOF" | |
global | |
log 127.0.0.1 local0 notice | |
maxconn 10000 | |
user haproxy |
Steps to deploy a Node.js app to aws using PM2, NGINX as a reverse proxy and an SSL from LetsEncrypt | |
## 1. Create Free AWS Account | |
Create free AWS Account at https://aws.amazon.com/ | |
## 2. Create and Lauch an EC2 instance and SSH into machine | |
I would be creating a t2.medium ubuntu machine for this demo. | |
## 3. Install Node and NPM | |
``` |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
This guide contains some helpful information on how to actively contribute to mods. This guide is targeted towards contributors that may not have much technical experience and will only require the GitHub web UI. This guide is perfect for localizations, datapack changes, and other small scale changes. Larger code changes and experienced developers should not use this guide.
To start contributing to a mod on GitHub you need to fork it first. Forking a mod simply creates a copy of the projects code and assets that you can freely modify without directly affecting the original project. This can be done by signing in to GitHub, navigating to the repository page of the project you want to contribute to, and then clicking the Fork button on the top right of the page.
Clicking the fork button will bring you to a "Create a new fork" page that allows you to configure your fork before creating it. Make sure the owner is set to your profile and tha
I have many songs stored in foobar2000 on Windows, and I wanted to listen to them from other Macs or tablets. foobar2000 mac and foobar2000 mobile seemed suitable for this purpose, but it took a long time to list the songs. So I used this script to create a playlist in advance to save me the trouble.
UPnP/DLNA Renderer, Server, Control Point
in your foobar2000