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@joshbuchea
joshbuchea / semantic-commit-messages.md
Last active May 3, 2024 05:44
Semantic Commit Messages

Semantic Commit Messages

See how a minor change to your commit message style can make you a better programmer.

Format: <type>(<scope>): <subject>

<scope> is optional

Example

google summer of code logo nrnb 

Google Summer of Code 2024: Report

Deep Poharkar (@deep-poharkar)

Project Abstract

Project is focused on continuing the work started in GSoC 2023 for the NRNB Org and GraphSpace project, specifically targeting the deployment aspect that remained incomplete. The goal is to create an AWS DevOps pipeline to automate the deployment pr

@kentbrew
kentbrew / lang_chrome_osx.md
Last active May 3, 2024 05:29
How to change the Chrome default language on OSX

How to Change your Chrome Default Language

Open up a Terminal window. (If you have never seen Terminal before, go to Spotlight Search and type "Terminal.")

In the Terminal box, try this:

defaults read com.google.Chrome AppleLanguages

If you see this:

@thesamesam
thesamesam / xz-backdoor.md
Last active May 3, 2024 05:28
xz-utils backdoor situation (CVE-2024-3094)

FAQ on the xz-utils backdoor (CVE-2024-3094)

This is a living document. Everything in this document is made in good faith of being accurate, but like I just said; we don't yet know everything about what's going on.

Background

On March 29th, 2024, a backdoor was discovered in xz-utils, a suite of software that

# i have trouble with window manager for macos, after update with homebrew package manager that packages is yabai
# first : uninstall yabai from homebrew version head is 5.0.1
brew uninstall yabai
# find formula/bottle with hombrew
brew info --github yabai
# you got formula, open new tab with raw option
# download raw.githubusercontent.com with curl
@KW-M
KW-M / Unreal Engine 5 Installed Build Guide.md
Last active May 3, 2024 05:21
How to build Unreal Engine 5 source into an installed (AKA standalone, AKA rocket, AKA "just like" Unreal Engine from the Epic Games Launcher) editor build
  • This guide assumes you want to build the Unreal Engine 5 (UE5) editor from source in order to get a Windows Unreal Engine 5 Editor to share with a team or studio
  • This was writen with the absolute minimum build requirements for our team to avoid taking more disk space and compile time than needed - please modify to fit your needs.
  • Keep in mind that, as of writing, I have little experience with the Unreal build tools, I'm simply documenting what worked for me.
  • Also see this excellent blog post especially if you are building Unreal Engine 4 (UE4): https://www.edwardbeazer.com/unreal-installed-builds-rocket-buids/

Steps

  1. If you do not have it already, download git bash. https://gitforwindows.org/
  2. Get access to the unreal source repo by following this guide: https://www.unrealengine.com/en-US/ue4-on-github
  3. Install Visual Studio 2019 on the C:\ drive for UE5 (Visual Studio 2017 for ue4)
  • Make sure to install the desktop c++ components, windows sdk (current version should be selected by
@sovajri7
sovajri7 / Plex_Hetzner_Wireguard.md
Created November 4, 2023 18:26
Using Plex on Hetzner with Wireguard VPN (Docker).

Using Plex on Hetzner with Wireguard VPN (Docker). First, thanks to ShipkaChalk (https://gist.github.com/ShipkaChalk/629fdc42dad781776d2007fc502188f3) and his original tutorial that helped me a lot to get the client part. With this tutorial, you can route all Plex traffic via Wireguard out of another VPS (2$ IONOS Ubuntu VPS), this can be used for any container but here to bypass the Hetzner block by Plex.

  1. Get yourself a Linux VPS (ex : Ubuntu 22.04)

  2. Make all updates :

sudo apt update