Create a new React project in stackblitz.com
- Remove everything other than the
<div>
from<App>
Create a new React project in stackblitz.com
<div>
from <App>
# install DSPy: pip install dspy | |
import dspy | |
# Ollam is now compatible with OpenAI APIs | |
# | |
# To get this to work you must include `model_type='chat'` in the `dspy.OpenAI` call. | |
# If you do not include this you will get an error. | |
# | |
# I have also found that `stop='\n\n'` is required to get the model to stop generating text after the ansewr is complete. | |
# At least with mistral. |
During the past days, this great article by Sam Pruden has been making the rounds around the gamedev community. While the article provides an in-depth analysis, its a bit easy to miss the point and exert the wrong conclusions from it. As such, and in many cases, users unfamiliar with Godot internals have used it points such as following:
In this brief article, I will shed a bit more light about how the Godot binding system works and some detail on the Godot
import androidx.compose.foundation.layout.Box | |
import androidx.compose.runtime.Composable | |
import androidx.compose.ui.Modifier | |
import androidx.compose.ui.draw.drawWithContent | |
import androidx.compose.ui.geometry.Offset | |
import androidx.compose.ui.graphics.BlendMode | |
import androidx.compose.ui.graphics.Color | |
import androidx.compose.ui.graphics.nativeCanvas | |
@Composable |
<?php | |
/** | |
* Keep pre-existing members on their initial checkout price when manually renewing. Grandfather 'old' members when their levels pricing changes. | |
* Note: This is not needed for recurring membership levels and is designed for levels with an expiration date. | |
* | |
* You can add this recipe to your site by creating a custom plugin | |
* or using the Code Snippets plugin available for free in the WordPress repository. | |
* Read this companion article for step-by-step directions on either method. | |
* https://www.paidmembershipspro.com/create-a-plugin-for-pmpro-customizations/ | |
*/ |
{ | |
"last_node_id": 25, | |
"last_link_id": 41, | |
"nodes": [ | |
{ | |
"id": 4, | |
"type": "Width/Height Literal", | |
"pos": [ | |
-209, | |
451 |
using System; | |
using UnityEngine; | |
public static class RandomExtension | |
{ | |
public static int ProceedValue(float random, RandomData[] data) | |
{ | |
var cumulativeSumArray = new float[data.Length]; | |
cumulativeSumArray[0] = data[0].chance; | |
for (int i = 1; i < cumulativeSumArray.Length; ++i) |
# Just some notes on enabling smart http with nginx as well as authentication on push for repos | |
# install git, cgit and apache2-utils (for authentication) | |
apt install git cgit apache2-utils fcgiwrap | |
# create a git user | |
adduser git | |
su git | |
cd | |
mkdir .ssh && chmod 700 .ssh | |
touch .ssh/authorized_keys && chmod 600 .ssh/authorized_keys |