Starting
sudo systemctl start application.service
or simply
sudo systemctl start application
import funkin.play.character.SparrowCharacter; | |
import funkin.play.character.CharacterType; | |
import funkin.play.PlayState; | |
import flixel.math.FlxPoint; | |
// make sure to change the charcter class name per character | |
// make sure to change it from SparrowCharacter to Atlas or MutliSparrow depending on your character, too | |
// also change the string in the super so it applies to the character you want to apply it to | |
// infinite with gap of 1 | |
@Composable | |
fun AnimatedHeartShapeRaw( | |
brush: Brush = Brush.verticalGradient(colors = listOf(Color.Magenta, Color.Magenta)), // Default gradient from Magenta to Blue | |
) { | |
val animationPercentage = remember { Animatable(0f) } // Animation state from 0 to 1 | |
LaunchedEffect(Unit) { | |
animationPercentage.animateTo( |
I made this reference guide so I can easily look back on it quickly.
FT2232H IC | FT2232H Mini | JTAG | SPI | UART | I2C |
---|---|---|---|---|---|
GND | CN2-2, 4, 6 | GND | GND | GND | GND |
VCC | CN2-1, 3, 5 | 3.3VDC | 3.3VDC | 3.3VDC | 3.3VDC |
AD0 | CN2-7 | TCK | SCLK | TXD | SK |
AD1 | CN2-10 | TDI | DO (MOSI) | RXD | DO |
AD2 | CN2-9 | TDO | DI (MISO) | DI |
/* Remove product meta */ | |
remove_action( 'woocommerce_single_product_summary', 'woocommerce_template_single_meta', 40 ); |
# This code is licensed under the terms of the MIT license https://opensource.org/license/mit | |
# Copyright (c) 2021 Marat Reymers | |
## Golden config for golangci-lint v1.58.0 | |
# | |
# This is the best config for golangci-lint based on my experience and opinion. | |
# It is very strict, but not extremely strict. | |
# Feel free to adapt and change it for your needs. | |
run: |
using System.Linq; | |
using UnityEngine; | |
/// <summary> | |
/// Abstract singleton class for Unity. Updated with possible errors: | |
/// - Doesn't create a new singleton if it is in scene. | |
/// - Singleton has an initialize method which is called on creation, finding one from scene, or awake. Which makes sure initialization always happen before using it. | |
/// - It doesn't create a new single if you try to access it OnDestroy (e.g. game quit). Returns null instead. | |
/// </summary> | |
/// <typeparam name="TSingleton">Type of singleton. (Same as class inheriting from it.)</typeparam> |
package com.chootadev.composetryout | |
import androidx.annotation.DrawableRes | |
import androidx.compose.animation.core.animateFloatAsState | |
import androidx.compose.animation.core.keyframes | |
import androidx.compose.animation.core.tween | |
import androidx.compose.foundation.Image | |
import androidx.compose.foundation.background | |
import androidx.compose.foundation.border | |
import androidx.compose.foundation.clickable |
# This script should be sourced from .zprofile to take advantage of the $ZSH_EXECUTION_STRING check | |
export NVM_DIR="$HOME/.nvm" | |
export NVM_SYMLINK_CURRENT=true | |
NODE_VERSION_DIR=$(readlink ~/.nvm/current) # Assumes ~/.nvm/current is linked | |
__NODE_GLOBALS=("${(@f)$(find "$NODE_VERSION_DIR"/bin -maxdepth 1 -mindepth 1 -type l -print0 | xargs --null -n1 basename | sort --unique)}") | |
__NODE_GLOBALS+=(node nvm) | |
found=false | |
for value in "${__NODE_GLOBALS[@]}"; do | |
# if zsh is trying to execute a command that matches one of the node globals in the current version |
// ==UserScript== | |
// @name Jigidi Magic Stripes | |
// @namespace me.danq.com.jigidi.magicstripes | |
// @match https://www.jigidi.com/solve/* | |
// @grant GM_getValue | |
// @grant GM_setValue | |
// @version 1.1 | |
// @author Dan Q <https://danq.me> | |
// @description 23/03/2023, 14:32:30 | |
// ==/UserScript== |