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NetLimiter 3 | |
Registration name: Peter Raheli | |
Registration code: C99A2-QSSUD-2CSBG-TSRPN-A2BEB | |
NetLimiter 4 | |
Registration Name: Vladimir Putin #2 | |
Registration Code: XLEVD-PNASB-6A3BD-Z72GJ-SPAH7 | |
https://www.netlimiter.com/download | |
# Netlimiter Full Netlimiter Activated Netlimiter cracked Netlimiter Full Version Netlimiter Serial Netlimiter keygen Netlimiter crack Netlimiter 4 serial Netlimiter 4 Crack Netlimiter 4 register Netlimiter 4 patch Netlimiter full Full version Netlimiter 4 Activated Netlimiter 4 Cracked Netlimiter Pro |
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var landGrid = [ | |
{ | |
"X": "1", | |
"Y": "1" | |
}, | |
{ | |
"X": "1", | |
"Y": "2" | |
}, | |
{ |
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# A fast - numpy based - CPU functions that take a height map and generate a normal map from it | |
import numpy as np | |
import matplotlib.image as mpimg | |
# a function that takes a vector - three numbers - and normalize it, i.e make it's length = 1 | |
def normalizeRGB(vec): | |
length = np.sqrt(vec[:,:,0]**2 + vec[:,:,1]**2 + vec[:,:,2]**2) | |
vec[:,:,0] = vec[:,:,0] / length | |
vec[:,:,1] = vec[:,:,1] / length |
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#!/bin/sh | |
# -*- coding:utf-8 posix -*- | |
# === Initialize shell environment ============================================= | |
#set -u # Just stop undefined values. | |
#set -e # Just stop error. | |
#set -x # Debug running command. | |
umask 0022 | |
export LC_ALL=C | |
export LANG=C |
Here's my biggest issues with Unreal Engine at the moment, and subsequently, games (especially UE games on PC) that use it:
- For starters, the default settings for Unreal projects are hilariously bad, some of which are exposed deep in the editor settings, the others requiring config tweaks on the developer's side.
For example, every Unreal Engine project ships with Vert- FOV scaling by default (As a massive middle finger to ultrawide users, despite how trivial it is to fix), and also has mouse smoothing and sensitivity that scales based on the FOV enabled (resulting in mouse input feeling wonky, this was actually one big complaint people had with Atomic Heart's release). The former is a problem because it causes the FOV to zoom in the wider the resolution aspect ratio *(While keeping the intended horizontal space by ad
- http://stackoverflow.com/questions/804115 (
rebase
vsmerge
). - https://www.atlassian.com/git/tutorials/merging-vs-rebasing (
rebase
vsmerge
) - https://www.atlassian.com/git/tutorials/undoing-changes/ (
reset
vscheckout
vsrevert
) - http://stackoverflow.com/questions/2221658 (HEAD^ vs HEAD~) (See
git rev-parse
) - http://stackoverflow.com/questions/292357 (
pull
vsfetch
) - http://stackoverflow.com/questions/39651 (
stash
vsbranch
) - http://stackoverflow.com/questions/8358035 (
reset
vscheckout
vsrevert
)
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# short link: www.shorturl.at/wzM69 | |
version: "3" | |
networks: | |
adguard-macvlan: | |
name: adguard-macvlan | |
driver: macvlan | |
driver_opts: | |
parent: eno1 | |
ipam: |
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root = true | |
# C# files | |
[*.cs] | |
#### Core EditorConfig Options #### | |
# Indentation and spacing | |
indent_size = 4 | |
indent_style = space |
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#!/usr/bin/env python3 | |
# opens a HTTP and HTTPS server | |
port = 8083 | |
portssl = 8443 | |
# NGINX Setup in sites-enabled: | |
""" | |
test -e /etc/nginx/sites-available/captiveportal_http \ | |
|| cat <<EOF > /etc/nginx/sites-available/captiveportal_http | |
server { |
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