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@OrionReed
OrionReed / dom3d.js
Last active May 5, 2024 05:42
3D DOM viewer, copy-paste this into your console to visualise the DOM topographically.
// 3D Dom viewer, copy-paste this into your console to visualise the DOM as a stack of solid blocks.
// You can also minify and save it as a bookmarklet (https://www.freecodecamp.org/news/what-are-bookmarklets/)
(() => {
const SHOW_SIDES = false; // color sides of DOM nodes?
const COLOR_SURFACE = true; // color tops of DOM nodes?
const COLOR_RANDOM = false; // randomise color?
const COLOR_HUE = 190; // hue in HSL (https://hslpicker.com)
const MAX_ROTATION = 180; // set to 360 to rotate all the way round
const THICKNESS = 20; // thickness of layers
const DISTANCE = 10000; // ¯\\_(ツ)_/¯
@palewire
palewire / README.md
Last active May 5, 2024 05:41
How to push tagged Docker releases to Google Artifact Registry with a GitHub Action

How to push tagged Docker releases to Google Artifact Registry with a GitHub Action

Here's how I configured a GitHub Action so that a new version issued by GitHub's release interface will build a Dockerfile, tag it with the version number and upload it to Google Artifact Registry.

Before you attempt the steps below, you need the following:

  • A GitHub repository that contains a working Dockerfile
  • The Google Cloud SDK tool gcloud installed and authenticated

Create a Workload Identity Federation

@bradtraversy
bradtraversy / js_linked_list.js
Last active May 5, 2024 05:37
JS Linked List Class
// Construct Single Node
class Node {
constructor(data, next = null) {
this.data = data;
this.next = next;
}
}
// Create/Get/Remove Nodes From Linked List
class LinkedList {
@Drallas
Drallas / High Available Pi-hole failover cluster using Keepalived and Orbital Sync.md
Last active May 5, 2024 05:36
High Available Pi-hole failover cluster using Keepalived and Orbital Sync
@mlafeldt
mlafeldt / elf.h
Last active May 5, 2024 05:35
elf.h for OSX
/* This is the original elf.h file from the GNU C Library; I only removed
the inclusion of feature.h and added definitions of __BEGIN_DECLS and
__END_DECLS as documented in
https://cmd.inp.nsk.su/old/cmd2/manuals/gnudocs/gnudocs/libtool/libtool_36.html
On macOS, simply copy the file to /usr/local/include/.
Mathias Lafeldt <mathias.lafeldt@gmail.com> */
/* This file defines standard ELF types, structures, and macros.
@chrisidakwo
chrisidakwo / nigerian-states.json
Last active May 5, 2024 05:33
All 36 states in Nigeria, and their local government areas - including the Federal Capital Territory and its area councils
{
"Abia": [
"Aba North",
"Aba South",
"Arochukwu",
"Bende",
"Ikwuano",
"Isiala-Ngwa North",
"Isiala-Ngwa South",
"Isuikwato",
@sebastiandero
sebastiandero / 1v1.cfg
Created March 8, 2017 15:24
1v1 config for CSGO
bot_kick;
exec gamemode_competitive;
mp_free_armor 1;
mp_freezetime 3;
mp_weapons_allow_map_placed 1;
mp_humanteam any;
mp_restartgame 1;
mp_round_restart_delay 3;
mp_roundtime 80250;
mp_maxrounds 30;
@dvddarias
dvddarias / Arrows2DMovement.cs
Last active May 5, 2024 05:32
Unity editor script to precisely move, rotate and scale GameObjects on a 2D scene, using the arrow keys.
/*
Unity editor script to precisely move, rotate and scale GameObjects on 2D scenes, using the arrow keys.
Notes:
- To use it just include it on an "Assets/Editor" folder on your project.
- The action depends on the selected tool and the size of the movement depends on the Scene view zoom.
- The more "zoomed in" is the scene view the smaller is the movement step.
- It will work when the current Scene tab is in 2D mode and there is at least one gameObject selected,
otherwise the scene camera will move as usual :)
@NoCtrlZ1110
NoCtrlZ1110 / SoChiTieu.gs
Last active May 5, 2024 05:31
Telegram to Google Sheet || Subscribe to my channel: https://bit.ly/van-huy-dev-youtube
// Constants
const TOKEN = `<YourTokenHere>`;
const BASE_URL = `https://api.telegram.org/bot${TOKEN}`;
const CHAT_ID = '<ChatId>';
const DEPLOYED_URL = '<YourScriptDeployedURL>';
const SUM_CELL = 'G2';
const METHODS = {
SEND_MESSAGE: 'sendMessage',
SET_WEBHOOK: 'setWebhook',
// This is a basic uniswap frontrunning MEV bot
// Made by Merunas follow me on youtube to see how to use it and edit it: https://www.youtube.com/channel/UCJInIwgW1duAEnMHHxDK7XQ
// 1. Setup ethers, required variables, contracts and start function
const { Wallet, ethers } = require('ethers')
const { FlashbotsBundleProvider, FlashbotsBundleResolution } = require('@flashbots/ethers-provider-bundle')
// 1.1 Setup ABIs and Bytecodes
const UniswapAbi = [{"inputs":[{"internalType":"address","name":"_factory","type":"address"},{"internalType":"address","name":"_WETH","type":"address"}],"stateMutability":"nonpayable","type":"constructor"},{"inputs":[],"name":"WETH","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"address","name":"tokenA","type":"address"},{"internalType":"address","name":"tokenB","type":"address"},{"internalType":"uint256","name":"amountADesired","type":"uint256"},{"internalType":"uint256","name":"amountBDesire