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package com.example.compose_debug | |
import androidx.compose.animation.EnterTransition | |
import androidx.compose.animation.ExitTransition | |
import androidx.compose.animation.core.CubicBezierEasing | |
import androidx.compose.animation.core.Easing | |
import androidx.compose.animation.core.FastOutLinearInEasing | |
import androidx.compose.animation.core.FastOutSlowInEasing | |
import androidx.compose.animation.core.LinearOutSlowInEasing | |
import androidx.compose.animation.core.PathEasing |
In this meetup, we'll talk about DOM access and manipulation. This can be done in plain JavaScript using the new APIs introduced in ES6. It can also be done using jQuery. We will look at both approaches. We leave it to developers to choose what suits them.
As a study reference, look at the following cheat sheets:
recommened you do this from within tmux since the steamcmd
utility creates its own repl
taken from here
$ sudo useradd -m steam
$ sudo apt update && sudo apt-get install lib32gcc1 -y
$ sudo su - steam
$ mkdir ~/Steam && cd ~/Steam
$ curl -sqL "https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz" | tar zxvf -
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struct Selectables<Data, ID: Hashable, Content>: View where Content: View { | |
let data: [Data] | |
@Binding var selectedIds: [ID] | |
let id: KeyPath<Data, ID> | |
let content: (Data, Binding<Bool>) -> Content | |
init(_ data: [Data], selectedIds: Binding<[ID]>, id: KeyPath<Data, ID>, @ViewBuilder content: @escaping (Data, Binding<Bool>) -> Content) { | |
self.data = data | |
self._selectedIds = selectedIds | |
self.id = id |
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REM Delete eval folder with licence key and options.xml which contains a reference to it | |
for %%I in ("WebStorm", "IntelliJ", "CLion", "Rider", "GoLand", "PhpStorm", "Resharper", "PyCharm") do ( | |
for /d %%a in ("%USERPROFILE%\.%%I*") do ( | |
rd /s /q "%%a/config/eval" | |
del /q "%%a\config\options\other.xml" | |
) | |
) | |
REM Delete registry key and jetbrains folder (not sure if needet but however) | |
rmdir /s /q "%APPDATA%\JetBrains" |
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