See how a minor change to your commit message style can make a difference.
Tip
Have a look at git-conventional-commits , a CLI util to ensure these conventions and generate verion and changelogs
{ | |
// miscellaneous | |
"javascript.updateImportsOnFileMove.enabled": "always", | |
"typescript.updateImportsOnFileMove.enabled": "always", | |
"diffEditor.ignoreTrimWhitespace": false, | |
// window | |
"window.title": "🦙⚡🫡 – ${activeEditorShort}${separator}${rootName} – 🫡⚡🦙", | |
"window.clickThroughInactive": false, |
See how a minor change to your commit message style can make a difference.
Tip
Have a look at git-conventional-commits , a CLI util to ensure these conventions and generate verion and changelogs
function isEthiopianMobileNumber(telNumber){ | |
return /^(0|251|\+251)(9|7)[0-9]{8}$/.test(telNumber) | |
} |
Picking the right architecture = Picking the right battles + Managing trade-offs
cd /d %ProgramFiles(x86)%\Microsoft Office\Office16
cd /d %ProgramFiles%\Microsoft Office\Office16
Code is clean if it can be understood easily – by everyone on the team. Clean code can be read and enhanced by a developer other than its original author. With understandability comes readability, changeability, extensibility and maintainability.
import java.io.BufferedReader; | |
import java.io.FileNotFoundException; | |
import java.io.FileReader; | |
import com.google.gson.Gson; | |
public class GsonTest { | |
public static void main(String[] args) throws FileNotFoundException { |
/// Returns `(source, transform(source.pointee))` and destroys `source.pointee`. | |
/// | |
/// This is a low-level utility for creating mutable projections of values without | |
/// causing needless copy-on-write. | |
/// | |
/// Typical usage: | |
/// | |
/// func f(x: inout X) { // inout means we have exclusive access to `x`. | |
/// var (xAddress, xFrobnication) | |
/// = unsafeMoveMap(destroying: &x) { x.frobnication() } |
# .gitignore for Unreal Engine projects with embedded Wwise projects | |
# This is a work in progress, please report any issues to Quin Henshaw | |
# Unreal | |
Binaries/ | |
DerivedDataCache/ | |
Intermediate/ | |
Plugins/*/Intermediate/ | |
Saved/ | |
Build/ |