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@juanbrujo
juanbrujo / PlayStationBIOSFilesNAEUJP.md
Last active May 7, 2024 17:59
Files for PlayStation BIOS Files NA-EU-JP
@TheSirC
TheSirC / shell.nix
Last active May 7, 2024 17:59
egui/eframe with NixOS
{ pkgs ? import <nixpkgs> { overlays = [ (import (builtins.fetchTarball https://github.com/mozilla/nixpkgs-mozilla/archive/master.tar.gz)) ]; } }:
with pkgs;
mkShell {
nativeBuildInputs = with xorg; [
libxcb
libXcursor
libXrandr
libXi
@avataru
avataru / EloquentCheatSheet.md
Last active May 7, 2024 17:59
Eloquent relationships cheat sheet
NetLimiter 3
Registration name: Peter Raheli
Registration code: C99A2-QSSUD-2CSBG-TSRPN-A2BEB
NetLimiter 4
Registration Name: Vladimir Putin #2
Registration Code: XLEVD-PNASB-6A3BD-Z72GJ-SPAH7
https://www.netlimiter.com/download
# Netlimiter Full Netlimiter Activated Netlimiter cracked Netlimiter Full Version Netlimiter Serial Netlimiter keygen Netlimiter crack Netlimiter 4 serial Netlimiter 4 Crack Netlimiter 4 register Netlimiter 4 patch Netlimiter full Full version Netlimiter 4 Activated Netlimiter 4 Cracked Netlimiter Pro
@rbrath
rbrath / LandGrid.js
Last active May 7, 2024 17:57
Equal Size Cartogram
var landGrid = [
{
"X": "1",
"Y": "1"
},
{
"X": "1",
"Y": "2"
},
{
@Huud
Huud / Generate Normal Map From Height Map.py
Last active May 7, 2024 17:55
Generate Normal Map From Height Map
# A fast - numpy based - CPU functions that take a height map and generate a normal map from it
import numpy as np
import matplotlib.image as mpimg
# a function that takes a vector - three numbers - and normalize it, i.e make it's length = 1
def normalizeRGB(vec):
length = np.sqrt(vec[:,:,0]**2 + vec[:,:,1]**2 + vec[:,:,2]**2)
vec[:,:,0] = vec[:,:,0] / length
vec[:,:,1] = vec[:,:,1] / length
@JBlond
JBlond / bash-colors.md
Last active May 7, 2024 17:55 — forked from iamnewton/bash-colors.md
The entire table of ANSI color codes.

Regular Colors

Value Color
\e[0;30m Black
\e[0;31m Red
\e[0;32m Green
\e[0;33m Yellow
\e[0;34m Blue
\e[0;35m Purple
@td-shi
td-shi / ulid.sh
Last active May 7, 2024 17:55
ULID on shell script. Universally Unique Lexicographically Sortable Identifier. [ULID](https://github.com/ulid/spec)
#!/bin/sh
# -*- coding:utf-8 posix -*-
# === Initialize shell environment =============================================
#set -u # Just stop undefined values.
#set -e # Just stop error.
#set -x # Debug running command.
umask 0022
export LC_ALL=C
export LANG=C
@KingKrouch
KingKrouch / MyProblemsWithUnrealEngine.md
Last active May 7, 2024 17:55
My problems with Unreal Engine and how developer and PC oriented features have been neglected over the years.

Here's my biggest issues with Unreal Engine at the moment, and subsequently, games (especially UE games on PC) that use it:

  • For starters, the default settings for Unreal projects are hilariously bad, some of which are exposed deep in the editor settings, the others requiring config tweaks on the developer's side.
    For example, every Unreal Engine project ships with Vert- FOV scaling by default (As a massive middle finger to ultrawide users, despite how trivial it is to fix), and also has mouse smoothing and sensitivity that scales based on the FOV enabled (resulting in mouse input feeling wonky, this was actually one big complaint people had with Atomic Heart's release). The former is a problem because it causes the FOV to zoom in the wider the resolution aspect ratio *(While keeping the intended horizontal space by ad