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using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
[System.Serializable] | |
public class SceneObject | |
{ | |
[SerializeField] | |
private string m_SceneName; |
This is a guide on how to activate ur idevice on ios 15 (maybe ios 14 idk) when its futurerestored on 16 sep.
DISCLAIMER: I am very aware people might use this to bypass icloud, but I am NOT encouraging you to bypass icloud.
ALSO: THIS IS RECOMMENDED FOR ADVANCED USERS ONLY, i am not responsable for ur device being broken (tho idk how it becomes broken via this)
also, i've only tested this on macOS, might work on linux tho if u replace darwin with linux and shit.
/*: | |
This is a concept re-implementation of the @Binding and @State property wrappers from SwiftUI | |
The only purpose of this code is to implement those wrappers myself | |
just to understand how they work internally and why they are needed, | |
⚠️ This is not supposed to be a reference implementation nor cover all | |
subtleties of the real Binding and State types. | |
The only purpose of this playground is to show how re-implementing | |
them myself has helped me understand the whole thing better |
Here we create the master key. We want only Certify
capability: we use the master key only to create the subkeys, Sign - Encrypt - Authenticate
capabilities will be assigned to the subkeys.
Run the following command to start the master key generation process. Select the set your own capabilities
creation process (type 8
)
▶ gpg --full-generate-key --expert
gpg (GnuPG) 2.2.9; Copyright (C) 2018 Free Software Foundation, Inc.