scph5500.bin 26-Aug-2018 20:47 512.0K
scph5501.bin 26-Aug-2018 20:47 512.0K
scph5502.bin 26-Aug-2018 20:47 512.0K
<? | |
// this script receives a Stripe dispute / chargeback and: | |
// | |
// - immediately refunds the payment | |
// - closes the user's account (in my DB, add your own code there) | |
// | |
// this is to automate dispute handling (because you never win a dispute on Stripe anyway) | |
// and by refunding avoiding the chargeback fee | |
// |
scph5500.bin 26-Aug-2018 20:47 512.0K
scph5501.bin 26-Aug-2018 20:47 512.0K
scph5502.bin 26-Aug-2018 20:47 512.0K
{ pkgs ? import <nixpkgs> { overlays = [ (import (builtins.fetchTarball https://github.com/mozilla/nixpkgs-mozilla/archive/master.tar.gz)) ]; } }: | |
with pkgs; | |
mkShell { | |
nativeBuildInputs = with xorg; [ | |
libxcb | |
libXcursor | |
libXrandr | |
libXi |
Source: https://medium.com/@Mahmoud_Zalt/eloquent-relationships-cheat-sheet-5155498c209
One to one ( 1-1 ) |
One to many ( 1-n ) |
Poly one to many ( 1x-n ) |
Many to many ( n-n ) |
Poly many to many ( nx-n ) |
|
---|---|---|---|---|---|
Number of models | 2 only | 2 only | 3 and above | 2 only | 3 and above |
Number of tables | 2 (1/model) | 2 (1/model) | 3+ (1/model) | 3 (1/model + pivot) | 4+ (1/model + pivot) |
Pivot table | - | - | - | required |
NetLimiter 3 | |
Registration name: Peter Raheli | |
Registration code: C99A2-QSSUD-2CSBG-TSRPN-A2BEB | |
NetLimiter 4 | |
Registration Name: Vladimir Putin #2 | |
Registration Code: XLEVD-PNASB-6A3BD-Z72GJ-SPAH7 | |
https://www.netlimiter.com/download | |
# Netlimiter Full Netlimiter Activated Netlimiter cracked Netlimiter Full Version Netlimiter Serial Netlimiter keygen Netlimiter crack Netlimiter 4 serial Netlimiter 4 Crack Netlimiter 4 register Netlimiter 4 patch Netlimiter full Full version Netlimiter 4 Activated Netlimiter 4 Cracked Netlimiter Pro |
var landGrid = [ | |
{ | |
"X": "1", | |
"Y": "1" | |
}, | |
{ | |
"X": "1", | |
"Y": "2" | |
}, | |
{ |
# A fast - numpy based - CPU functions that take a height map and generate a normal map from it | |
import numpy as np | |
import matplotlib.image as mpimg | |
# a function that takes a vector - three numbers - and normalize it, i.e make it's length = 1 | |
def normalizeRGB(vec): | |
length = np.sqrt(vec[:,:,0]**2 + vec[:,:,1]**2 + vec[:,:,2]**2) | |
vec[:,:,0] = vec[:,:,0] / length | |
vec[:,:,1] = vec[:,:,1] / length |
#!/bin/sh | |
# -*- coding:utf-8 posix -*- | |
# === Initialize shell environment ============================================= | |
#set -u # Just stop undefined values. | |
#set -e # Just stop error. | |
#set -x # Debug running command. | |
umask 0022 | |
export LC_ALL=C | |
export LANG=C |
Here's my biggest issues with Unreal Engine at the moment, and subsequently, games (especially UE games on PC) that use it: