- ARIA Authoring Practices Guide (APG)
https://www.w3.org/WAI/ARIA/apg/
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shader_type canvas_item; | |
uniform vec4 color_1 = vec4(.0, .0, .0, 1.0); | |
uniform vec4 color_2 = vec4(0.5, 0.5, 0.5, 1.0); | |
void fragment() { | |
vec4 colors[2] = {color_1, color_2}; | |
float min_diff = -1.0; |
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Windows 7 All Online/Offline [Retail-MAK] Activation Keys | |
================================================================================= | |
. Run "Command Prompt" as Administrator | |
. slmgr.vbs -ipk Product Key | |
. slui4 | |
================================================================================= | |
Windows 7 Ultimate Retail Phone Activation Keys | |
RHTBY-VWY6D-QJRJ9-JGQ3X-Q2289 | |
V77DJ-CT8WB-Y3GXT-X3FBP-6F987 | |
JC7BV-94FD2-D86PH-XRMHR-BXKDG |
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// CollisionResponse option on PhysicsShape must be set to CollideRaiseCollisionEvents. | |
[UpdateInGroup(typeof(PhysicsSystemGroup))] | |
[UpdateAfter(typeof(PhysicsSimulationGroup))] | |
public partial struct CalculateDetailsTest_PhysicsEventSystem : ISystem | |
{ | |
[BurstCompile] | |
public void OnCreate(ref SystemState state) | |
{ |
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#include <time.h> // Robert Nystrom | |
#include <stdio.h> // @munificentbob | |
#include <stdlib.h> // for Ginny | |
#define r return // 2008-2019 | |
#define l(a, b, c, d) for (i y=a;y\ | |
<b; y++) for (int x = c; x < d; x++) | |
typedef int i;const i H=40;const i W | |
=80;i m[40][80];i g(i x){r rand()%x; | |
}void cave(i s){i w=g(10)+5;i h=g(6) | |
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u |
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The major important thing is the documentation has to be implementation independent and specification concise. Dependencies where ever necessary are allowed to be specified.
Also it is allows HTML tags to be used in between the documentation comments. Pretty much all tags are self explanatory.
Meta Annotations
@author Ex: @author Jane Doe
@version Ex: @version v1.0-alpha
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<?xml version="1.0" encoding="utf-8"?> | |
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |
<PropertyGroup> | |
<WebPublishMethod>FileSystem</WebPublishMethod> | |
<LastUsedBuildConfiguration>Debug</LastUsedBuildConfiguration> | |
<LastUsedPlatform>Any CPU</LastUsedPlatform> | |
<SiteUrlToLaunchAfterPublish /> | |
<LaunchSiteAfterPublish>True</LaunchSiteAfterPublish> | |
<ExcludeApp_Data>False</ExcludeApp_Data> | |
<publishUrl>C:\Publish\SimpleExample</publishUrl> |
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