See how a minor change to your commit message style can make a difference.
Tip
Have a look at git-conventional-commits , a CLI util to ensure these conventions and generate verion and changelogs
See how a minor change to your commit message style can make a difference.
Tip
Have a look at git-conventional-commits , a CLI util to ensure these conventions and generate verion and changelogs
IL opcodes documentation designed with dynamically building assemblies in C# in mind. This documentation implies you know the basics of C# and programming fundamentals, but not how a computer operates at the deep level of understanding (e.g. stacks, heap, instructions, opcodes, etc.)
If you don't know what IL is, it stands for Intermediate Language, also referred to as Common Intermediate Language (CIL). CIL is the one that's used in generating IL code for dynamic assemblies in C#.
Hello! With this post, I want to share my knowledge and provide tips on how to start and continue developing a Minecraft anti-cheat system. I'll cover tips for both Minecraft Java and Minecraft Bedrock/Pocket Edition.
To start programming something, you'll need to learn a programming language. the options are Java or Kotlin, but for PocketMine Software, it uses PHP.
There are plenty of Minecraft server software options available. Most Java Edition servers mostly use something implemented upon Bukkit, with the standards being currently Spigot or Paper. Here is a guide for plugin development on Spigot. For Bedrock Edition, PocketMine or Nukkit are the standard choices, and here is a guide for PocketMine and here is a guide for Nukkit.
It's true packages exist to make it "easy" to use Django inside of a jupyter notebook. I seem to always run into issues successfully running these packages. I've found the below method useful although I cannot recall how I discovered how this works (aka attribution needed).
virtualenv
, venv
, pipenv
, etc)cfehome
)# this forces Arena into full screen mode on startup, set back to 3 to reset | |
# note that if you go into the Arena "Graphics" preference panel, it will reset all of these | |
# and you will need to run these commands again | |
defaults write com.wizards.mtga "Screenmanager Fullscreen mode" -integer 0 | |
defaults write com.wizards.mtga "Screenmanager Resolution Use Native" -integer 0 | |
# you can also replace the long complicated integer bit with any other scaled 16:9 | |
# resolution your system supports. | |
# to find the scaled resolutions, go to System Preferences --> Display and then | |
# divide the width by 16 and multiple by 9. on my personal system this ends up |
Documentation uses RGB. https://tailwindcss.com/docs/background-color
bg-black : #000000
bg-white : #FFFFFF
bg-slate-50 : #F8FAFC
bg-slate-100 : #F1F5F9
bg-slate-200 : #E2E8F0
bg-slate-300 : #CBD5E1
rebase
vs merge
).rebase
vs merge
)reset
vs checkout
vs revert
)git rev-parse
)pull
vs fetch
)stash
vs branch
)reset
vs checkout
vs revert
)The free version of Modelsim is a 32-bit binary and therefore requires certain 32-bit libraries in order to work correctly. For Ubunutu, install the following packages
sudo dpkg --add-architecture i386
sudo apt-get update
sudo apt-get install libc6:i386 libncurses5:i386 libstdc++6:i386 lib32ncurses6 libxft2 libxft2:i386 libxext6 libxext6:i386