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#!/usr/bin/env bash | |
# Abort sign off on any error | |
set -e | |
# Start the benchmark timer | |
SECONDS=0 | |
# Repository introspection | |
OWNER=$(gh repo view --json owner --jq .owner.login) |
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#initialize the Outlook application | |
[Microsoft.Office.Interop.Outlook.Application] $outlook = New-Object -ComObject Outlook.Application | |
#store all values from the default GAL to $entries | |
$entries = $outlook.Session.GetGlobalAddressList().AddressEntries | |
#declare array outside of the loop | |
$object = @() | |
#loop through all entries retrieved |
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// wiring example for ripping a PMW3360 SROM: https://i.imgur.com/EspAlvz.jpeg | |
// set the board to 240mhz or higher for best results (WARNING: higher than 240mhz only works with USB if you overvolt the MCU) | |
// this implements reading SPI mode 3. if you want a different mode, you need to edit these two lines: | |
// uint32_t clockval = (1 << pin_clock); | |
// if (newclock && !clockval && buff_i < buffsize) | |
#include <pico/stdlib.h> | |
#define buffsize 50000 |
https://addons.mozilla.org/en-US/firefox/addon/ublock-origin/
Make sure the following options are off:
Disable pre-fetching
Please see the most up-to-date version of this protocol on my blog at https://darencard.net/blog/.
- Make sure
inotify-tools
is installed (https://github.com/rvoicilas/inotify-tools) - Configure git as usual
- Clone the git repository of interest from github and, if necessary, add file you want to monitor
- Allow username/password to be cached so you aren't asked everytime
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const timer = ms => new Promise(res => setTimeout(res, ms)); | |
// Unretweet normally | |
const unretweetTweet = async (tweet) => { | |
await tweet.querySelector('div[data-testid="unretweet"]').click(); | |
await timer(250); | |
await document.querySelector('div[data-testid="unretweetConfirm"]').click(); | |
console.log('****// Unretweeted Successfully //****') | |
} |
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private extension MyTests { | |
private func setLocaleAsJP() { | |
let original = class_getClassMethod(NSLocale.self, #selector(getter: NSLocale.current))! | |
let swizzled = class_getClassMethod(NSLocale.self, #selector(NSLocale.myCurrentLocale))! | |
method_exchangeImplementations(original, swizzled) | |
} | |
} | |
// https://stackoverflow.com/questions/31065859/how-can-i-change-the-locale-on-the-xcode-playground | |
fileprivate extension NSLocale { |
Most apps and games downloaded from Microsoft Store on Windows 10 are placed on a special folder (WindowsApps), which the user probably won't have access.
That said, in case you want to use mods in a game, you'll likely need access to the it's files. Even though Microsoft introduced the option to enable mods, not all developers have adopted this yet (if some ever will). This document presents an alternative to get access to the files you may need.
This is basically a copy-paste of u/WiredRawdy's reddit post.
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<?php | |
const PASSPHRASE = ''; // use 'openssl rand -hex 32' to generate key, same with python | |
function encrypt(array $data): string | |
{ | |
$data_json_64 = base64_encode(json_encode($data)); | |
$secret_key = hex2bin(PASSPHRASE); | |
$iv = openssl_random_pseudo_bytes(openssl_cipher_iv_length('aes-256-gcm')); | |
$tag = ''; | |
$encrypted_64 = openssl_encrypt($data_json_64, 'aes-256-gcm', $secret_key, 0, $iv, $tag); |
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