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Format: <type>(<scope>): <subject>
<scope>
is optional
// -------------------------------------------------- | |
// Flexbox SASS mixins | |
// The spec: http://www.w3.org/TR/css3-flexbox | |
// -------------------------------------------------- | |
// Flexbox display | |
@mixin flexbox { | |
display: -webkit-box; | |
display: -moz-box; | |
display: -ms-flexbox; |
(version 1) | |
#Kicad 7 | |
# 2-layer, 1oz copper | |
(rule "Minimum Trace Width (outer layer)" | |
(constraint track_width (min 5mil)) | |
(layer outer) | |
(condition "A.Type == 'track'")) | |
(rule "Minimum Trace Spacing (outer layer)" |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
[System.Serializable] | |
public class SceneObject | |
{ | |
[SerializeField] | |
private string m_SceneName; |
This is a guide on how to activate ur idevice on ios 15 (maybe ios 14 idk) when its futurerestored on 16 sep.
DISCLAIMER: I am very aware people might use this to bypass icloud, but I am NOT encouraging you to bypass icloud.
ALSO: THIS IS RECOMMENDED FOR ADVANCED USERS ONLY, i am not responsable for ur device being broken (tho idk how it becomes broken via this)
also, i've only tested this on macOS, might work on linux tho if u replace darwin with linux and shit.
/*: | |
This is a concept re-implementation of the @Binding and @State property wrappers from SwiftUI | |
The only purpose of this code is to implement those wrappers myself | |
just to understand how they work internally and why they are needed, | |
⚠️ This is not supposed to be a reference implementation nor cover all | |
subtleties of the real Binding and State types. | |
The only purpose of this playground is to show how re-implementing | |
them myself has helped me understand the whole thing better |