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@mturch
mturch / InstallChocolateyPackages.ps1
Created April 30, 2024 15:35 — forked from ddieppa/InstallChocolateyPackages.ps1
My "must" chocolatey packages
function main {
Update-Windows-Configuration
Install-Utils
Install-Browsers
Install-Fonts
@tbaddade
tbaddade / a11y-list.md
Last active April 30, 2024 15:34
Sammlung für Barrierefreiheit
shader_type canvas_item;
uniform vec4 color_1 = vec4(.0, .0, .0, 1.0);
uniform vec4 color_2 = vec4(0.5, 0.5, 0.5, 1.0);
void fragment() {
vec4 colors[2] = {color_1, color_2};
float min_diff = -1.0;
@shiritrong
shiritrong / gist:d85bb1e16c66d1a09896727780b4fc7c
Last active April 30, 2024 15:31
Windows 7 All Online/Offline [Retail-MAK] Activation Keys
Windows 7 All Online/Offline [Retail-MAK] Activation Keys
=================================================================================
. Run "Command Prompt" as Administrator
. slmgr.vbs -ipk Product Key
. slui4
=================================================================================
Windows 7 Ultimate Retail Phone Activation Keys
RHTBY-VWY6D-QJRJ9-JGQ3X-Q2289
V77DJ-CT8WB-Y3GXT-X3FBP-6F987
JC7BV-94FD2-D86PH-XRMHR-BXKDG
@n1snt
n1snt / Oh my ZSH with zsh-autosuggestions zsh-syntax-highlighting zsh-fast-syntax-highlighting and zsh-autocomplete.md
Last active April 30, 2024 15:29
Oh my ZSH with zsh-autosuggestions zsh-syntax-highlighting zsh-fast-syntax-highlighting and zsh-autocomplete.md

Oh my zsh.

Oh My Zsh

Install ZSH.

sudo apt install zsh-autosuggestions zsh-syntax-highlighting zsh

Install Oh my ZSH.

@mattdymott
mattdymott / CalculateDetailsExample.cs
Last active April 30, 2024 15:28
Example of how to use ICollisionEventsJob from Unity.Physics
// CollisionResponse option on PhysicsShape must be set to CollideRaiseCollisionEvents.
[UpdateInGroup(typeof(PhysicsSystemGroup))]
[UpdateAfter(typeof(PhysicsSimulationGroup))]
public partial struct CalculateDetailsTest_PhysicsEventSystem : ISystem
{
[BurstCompile]
public void OnCreate(ref SystemState state)
{
@munificent
munificent / generate.c
Last active April 30, 2024 15:27
A random dungeon generator that fits on a business card
#include <time.h> // Robert Nystrom
#include <stdio.h> // @munificentbob
#include <stdlib.h> // for Ginny
#define r return // 2008-2019
#define l(a, b, c, d) for (i y=a;y\
<b; y++) for (int x = c; x < d; x++)
typedef int i;const i H=40;const i W
=80;i m[40][80];i g(i x){r rand()%x;
}void cave(i s){i w=g(10)+5;i h=g(6)
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u
@helena-intel
helena-intel / 201-vision-monocular-depth-estimation-standalone.ipynb
Last active April 30, 2024 15:23
201-vision-monocular-depth-estimation
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@ashishrana160796
ashishrana160796 / JavaDocCheatSheet.md
Last active April 30, 2024 15:22
JavaDoc CheatSheet : This gist contains basics of JavaDoc comments to get you up and running in no time.

JAVADOC CHEATSHEET

Introduction

The major important thing is the documentation has to be implementation independent and specification concise. Dependencies where ever necessary are allowed to be specified.
Also it is allows HTML tags to be used in between the documentation comments. Pretty much all tags are self explanatory.

Meta Annotations
@author  Ex: @author Jane Doe
@version  Ex: @version v1.0-alpha