Note
This no longer works in browser!
Note
This no longer works if you're alone in vc! Somebody else has to join you!
How to use this script:
- Accept the quest under User Settings -> Gift Inventory
; Compile with nasm | |
; nasm Small.asm -o Small.exe | |
bits 64 | |
%define ImageAddress 0x0000000140000000 | |
%define BaseAddress 0x00010000 | |
%define addr(x) (x+ImageAddress+BaseAddress) | |
%define Kernel32Handle rsp+0x50 | |
%define Kernel32PeHeader rsp+0x58 | |
%define GetProcAddress rsp+0x60 |
#!/bin/bash -e | |
# Creates a systemd-nspawn container with Alpine | |
MIRROR=http://dl-cdn.alpinelinux.org/alpine | |
VERSION=${VERSION:-v3.19} | |
APKTOOLS_VERSION=2.14.3-r1 | |
wget_or_curl () { | |
if command -v wget >/dev/null; then |
Organizing your Go (Golang) project's folder structure can help improve code readability, maintainability, and scalability. While there is no one-size-fits-all structure, here's a common folder structure for a Go project:
project-root/
├── cmd/
│ ├── your-app-name/
│ │ ├── main.go # Application entry point
│ │ └── ... # Other application-specific files
rm -rf ~/.atom | |
rm -rf /usr/local/bin/atom | |
rm -rf /usr/local/bin/apm | |
rm -rf /Applications/Atom.app | |
rm -rf ~/Library/Preferences/com.github.atom.plist | |
rm -rf ~/"Library/Application Support/com.github.atom.ShipIt" | |
rm -rf ~/"Library/Application Support/Atom" | |
rm -rf ~/"Library/Saved Application State/com.github.atom.savedState" | |
rm -rf ~/Library/Caches/com.github.atom | |
rm -rf ~/Library/Caches/com.github.atom.Shipit |
#!/bin/sh | |
### | |
# SOME COMMANDS WILL NOT WORK ON macOS (Sierra or newer) | |
# For Sierra or newer, see https://github.com/mathiasbynens/dotfiles/blob/master/.macos | |
### | |
# Alot of these configs have been taken from the various places | |
# on the web, most from here | |
# https://github.com/mathiasbynens/dotfiles/blob/5b3c8418ed42d93af2e647dc9d122f25cc034871/.osx |
#if UNITY_EDITOR | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UIElements; | |
using UnityEditor; | |
using UnityEditor.UIElements; | |
// Based on: https://forum.unity.com/threads/save-rendertexture-or-texture2d-as-image-file-utility.1325130/ | |
public class TriangleTexturePluginWindow : EditorWindow |
#!/bin/bash | |
### steps #### | |
# verify the system has a cuda-capable gpu | |
# download and install the nvidia cuda toolkit and cudnn | |
# setup environmental variables | |
# verify the installation | |
### | |
### to verify your gpu is cuda enable check |