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This gist, based in part on a gist by Brian Hartvigsen, allows you to export from Authy your TOTP tokens you have stored there.
Those can be "standard" 6-digits / 30 secs tokens, or Authy's own version, the 7-digits / 10 secs tokens.
Normally you would use Visual Studio 2019 with UE4, but VS 2019 is somewhat "heavy",
where Visual Studio Code is a decent alternative. However some fixes are needed before you can use it.
Step 1
First, you need to change Editor to VS Code in Unreal Engine Setting,
after that you press generate VS Code project in UE4 menu.
As front-end developers we all know the pain of coming up with meaningful component names for CSS classes. I created this gist as a place to collect terms that are suitable as user interface component names.
You probably don't know how to do Prompt Engineering, let me educate you.
You probably don't know how to do Prompt Engineering
(This post could also be titled "Features missing from most LLM front-ends that should exist")
Apologies for the snarky title, but there has been a huge amount of discussion around so called "Prompt Engineering" these past few months on all kinds of platforms. Much of it is coming from individuals who are peddling around an awful lot of "Prompting" and very little "Engineering".
Most of these discussions are little more than users finding that writing more creative and complicated prompts can help them solve a task that a more simple prompt was unable to help with. I claim this is not Prompt Engineering. This is not to say that crafting good prompts is not a difficult task, but it does not involve doing any kind of sophisticated modifications to general "template" of a prompt.
Others, who I think do deserve to call themselves "Prompt Engineers" (and an awful lot more than that), have been writing about and utilizing the rich new eco-system
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