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name: "League of Legends" | |
runner: "wine" | |
version: "Installer" | |
slug: "league of legends" | |
game_slug: "league of legends" | |
script: | |
files: | |
- lol_installer: https://riotgamespatcher-a.akamaihd.net/releases/live/installer/deploy/League%20of%20Legends%20installer%20NA.exe | |
game: | |
exe: drive_c/Riot Games/League of Legends/LeagueClient.exe |
The repository for the assignment is public and Github does not allow the creation of private forks for public repositories.
The correct way of creating a private frok by duplicating the repo is documented here.
For this assignment the commands are:
- Create a bare clone of the repository.
(This is temporary and will be removed so just do it wherever.)
git clone --bare git@github.com:usi-systems/easytrace.git
// 3D Dom viewer, copy-paste this into your console to visualise the DOM as a stack of solid blocks. | |
// You can also minify and save it as a bookmarklet (https://www.freecodecamp.org/news/what-are-bookmarklets/) | |
(() => { | |
const SHOW_SIDES = false; // color sides of DOM nodes? | |
const COLOR_SURFACE = true; // color tops of DOM nodes? | |
const COLOR_RANDOM = false; // randomise color? | |
const COLOR_HUE = 190; // hue in HSL (https://hslpicker.com) | |
const MAX_ROTATION = 180; // set to 360 to rotate all the way round | |
const THICKNESS = 20; // thickness of layers | |
const DISTANCE = 10000; // Β―\\_(γ)_/Β― |
Here's how I configured a GitHub Action so that a new version issued by GitHub's release interface will build a Dockerfile, tag it with the version number and upload it to Google Artifact Registry.
Before you attempt the steps below, you need the following:
- A GitHub repository that contains a working Dockerfile
- The Google Cloud SDK tool gcloud installed and authenticated
// Construct Single Node | |
class Node { | |
constructor(data, next = null) { | |
this.data = data; | |
this.next = next; | |
} | |
} | |
// Create/Get/Remove Nodes From Linked List | |
class LinkedList { |
Part of collection: Hyper-converged Homelab with Proxmox
Keepalived is a Loadbalancer to add βhigh availability` to Linux systemen. See the Keepalived documentatie for more background information.
/* This is the original elf.h file from the GNU C Library; I only removed | |
the inclusion of feature.h and added definitions of __BEGIN_DECLS and | |
__END_DECLS as documented in | |
https://cmd.inp.nsk.su/old/cmd2/manuals/gnudocs/gnudocs/libtool/libtool_36.html | |
On macOS, simply copy the file to /usr/local/include/. | |
Mathias Lafeldt <mathias.lafeldt@gmail.com> */ | |
/* This file defines standard ELF types, structures, and macros. |
{ | |
"Abia": [ | |
"Aba North", | |
"Aba South", | |
"Arochukwu", | |
"Bende", | |
"Ikwuano", | |
"Isiala-Ngwa North", | |
"Isiala-Ngwa South", | |
"Isuikwato", |
bot_kick; | |
exec gamemode_competitive; | |
mp_free_armor 1; | |
mp_freezetime 3; | |
mp_weapons_allow_map_placed 1; | |
mp_humanteam any; | |
mp_restartgame 1; | |
mp_round_restart_delay 3; | |
mp_roundtime 80250; | |
mp_maxrounds 30; |