This is NOT for modifying existing sounds! To see how to modify existing sounds, visit Rain World Modding Wiki: Modification Files.
Sounds exist in-game abstractly, that is, rather than you the modder dealing with AudioClip
/AudioSource
instances (belonging to Unity), you will instead use sounds via their abstract SoundID
class, which, like all other ExtEnum<T>
types, contains a unique string ID of your choosing.
Consider creating a new class in your mod, like so:
public static class Sounds {