- Install all the things:
brew install kafka zookeeper maven openjdk
- Make a directory for plugins:
mkdir -p /usr/local/share/kafka/plugins
- Edit the file
/usr/local/etc/kafka/connect-standalone.properties
and uncomment the line setting up a plugin path:plugin.path=/usr/local/share/java,/usr/local/share/kafka/plugins,/opt/connectors
- Start all the things:
brew services start zookeeper
andbrew services start kafka
Discover gists
Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube
Also check out Minimal D3D11 pt2, reconfigured for instanced rendering and with a smaller, tighter, simplified overall code structure, or Minimal D3D11 pt3, with shadowmapping + showcasing a range of alternative setup and rendering techniques.
// 3D Dom viewer, copy-paste this into your console to visualise the DOM as a stack of solid blocks. | |
// You can also minify and save it as a bookmarklet (https://www.freecodecamp.org/news/what-are-bookmarklets/) | |
(() => { | |
const SHOW_SIDES = false; // color sides of DOM nodes? | |
const COLOR_SURFACE = true; // color tops of DOM nodes? | |
const COLOR_RANDOM = false; // randomise color? | |
const COLOR_HUE = 190; // hue in HSL (https://hslpicker.com) | |
const MAX_ROTATION = 180; // set to 360 to rotate all the way round | |
const THICKNESS = 20; // thickness of layers | |
const DISTANCE = 10000; // ¯\\_(ツ)_/¯ |
- 日時
2023-12-03
- 作
voluntas
- バージョン
2023.1
- url
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Sublime Text Home/End keys default functionality jumps to the beginning and end of the file.
Fix Home and End keys to move the cursor to the beginning and end of lines.
Preferences > Key Bindings - User
Adding the following to the array:
{ "keys": ["home"], "command": "move_to", "args": {"to": "bol"} },
{ "keys": ["end"], "command": "move_to", "args": {"to": "eol"} },
First posted in August 2021. This is basically a snapshot of my thinking about pansharpening at that time; I’m not making any substantial updates. Last typo and clarity fixes in February 2023.
This is a collection of notes on how I’ve been approaching convolutional neural networks for pansharpening. It’s an edited version of an e-mail to a friend who had asked about this tweet, so it’s informal and somewhat silly; it’s not as polished as, say, a blog post would be. It’s basically the advice I would give to an image processing hobbyist before they started working on pansharpening.
If you want a more serious introduction, start with the literature review in Learning deep multiresolution representations for pansharpening. Most of the academic work I would recommend is mentioned there.