This file was generated automatically based on this two sources:
- /etc/nginx/mime.types
- http://www.garykessler.net/library/file_sigs.html
This is a JSON object by following structure:
[string ext] : {
signs: [sign]
This file was generated automatically based on this two sources:
This is a JSON object by following structure:
[string ext] : {
signs: [sign]
// disable forced dark mode to prevent weird color changes on | |
// certain android devices (Xiaomi MIUI and others enforcing dark mode with view analyzing) | |
// create a file like "plugins/withDisableForcedDarkModeAndroid.js". Insert this content and edit your app.config.js/app.json | |
/* | |
"expo": { | |
... | |
... | |
... | |
"plugins": [ |
There are numerous suggestions, I'm not yet aware of any other collection.
If the list below grows to become useful, someone might like to adapt its content for the FreeBSD wiki.
https://forums.freebsd.org/posts/381779 (2018-03-17)
By default, scroll bars do not appear on Mac except when the user is scrolling and when there is hidden content. You can double check this by going to System Preferences -> General -> Show scroll bars: Automatically based on mouse or trackpad.
When you do scroll, the width of viewport and the available width of the inner content does not change from what it was. If the width was 300 pixels, it still is 300 pixels.
If you change the "Show scroll bars" setting to "Always" then the scrollbar takes up a decided amount of width - 16 pixels to be precise.[^1] Let's say your browser height is 300 pixels and your broswer width is also 300 pixels. With this setting, if you toggle the height of the body from 300 to 600, causing scrollableness, then a scrollbar will appear only have you have done the toggle. The width of your body will have gone from 300 to 284 pixels, because the scrollbar takes up space in a way that it did not in the other setting. Interestingly, if you're talking about
// 3D Dom viewer, copy-paste this into your console to visualise the DOM as a stack of solid blocks. | |
// You can also minify and save it as a bookmarklet (https://www.freecodecamp.org/news/what-are-bookmarklets/) | |
(() => { | |
const SHOW_SIDES = false; // color sides of DOM nodes? | |
const COLOR_SURFACE = true; // color tops of DOM nodes? | |
const COLOR_RANDOM = false; // randomise color? | |
const COLOR_HUE = 190; // hue in HSL (https://hslpicker.com) | |
const MAX_ROTATION = 180; // set to 360 to rotate all the way round | |
const THICKNESS = 20; // thickness of layers | |
const DISTANCE = 10000; // ¯\\_(ツ)_/¯ |
using System; | |
using System.Collections; | |
using System.ComponentModel; | |
using System.ComponentModel.DataAnnotations; | |
using System.Linq; | |
using System.Windows; | |
using System.Windows.Controls; | |
using System.Windows.Data; | |
namespace WpfApplication8 |
This is an adoptation of Git flow by Vincent Driessen with conventional commits and semantic release.
At the core, the development model is greatly inspired by existing models out there. The central repo holds two main branches with an infinite lifetime:
tellraw @a "\n ① ② ③ ④ ⑤ ⑥ ⑦ ⑧ ⑨ ⑩ ⑪ ⑫ ⑬ ⑭ ⑮ ⑯ ⑰ ⑱ ⑲ ⑳"
tellraw @a "\n Ⓐ Ⓑ Ⓒ Ⓓ Ⓔ Ⓕ Ⓖ Ⓗ Ⓘ Ⓙ Ⓚ Ⓛ Ⓜ Ⓝ Ⓞ Ⓟ Ⓠ Ⓡ Ⓢ Ⓣ Ⓤ Ⓥ Ⓦ Ⓧ Ⓨ Ⓩ"
tellraw @a "\n ⓐ ⓑ ⓒ ⓓ ⓔ ⓕ ⓖ ⓗ ⓘ ⓙ ⓚ ⓛ ⓜ ⓝ ⓞ ⓟ ⓠ ⓡ ⓢ ⓣ ⓤ ⓥ ⓦ ⓧ ⓨ ⓩ"
tellraw @a "\n ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀"
tellraw @a "\n ☲ ☵ ☰ ☱ ☳ ☴ ☶ ☷ ⅒ ⅘ ⅛ ⅜ ⅝ ⅞ ⅓ ⅔ ⅐ ⅑ ⅕ ⅖ ⅗ ⅙ ⅚ ⅟ ↉"
tellraw @a "\n ⁰ ¹ ³ ⁴ ⁵ ⁶ ⁷ ⁸ ⁹ ⁺ ⁻ ⁼ ⁽ ⁾ ₀ ₁ ₂ ₃ ₄ ₅ ₆ ₇ ₈ ₉ ₊ ₋ ₌ ₍ ₎"
tellraw @a "\n ∅ ∈ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ ☈ Є ∫ ∮ − ∓ ∞ ∝ ⌀ ⌂ ⌘ 〒 ↔ ⇒ ⇏ ⇔ ⇵"
A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |