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using UnityEngine; | |
namespace Ditzelgames | |
{ | |
public static class PhysicsHelper | |
{ | |
public static void ApplyForceToReachVelocity(Rigidbody rigidbody, Vector3 velocity, float force = 1, ForceMode mode = ForceMode.Force) | |
{ | |
if (force == 0 || velocity.magnitude == 0) |
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bl_info = { | |
"name": "Export Camera Animation", | |
"author": "ottle", | |
"version": (0, 1), | |
"blender": (2, 80, 0), | |
"location": "File > Export > Animation (.csv)", | |
"description": "Export Animation (.csv)", | |
"warning": "", | |
"wiki_url": "", | |
"support": 'COMMUNITY', |
MongoDB Crash Course 2022 < TODO: Add Video Link
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Shader "WorldNormalFromDepthTexture" | |
{ | |
Properties { | |
[KeywordEnum(3 Tap, 4 Tap, Improved, Accurate)] _ReconstructionMethod ("Normal Reconstruction Method", Float) = 0 | |
} | |
SubShader | |
{ | |
Tags { "RenderType"="Transparent" "Queue"="Transparent" } | |
LOD 100 |
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FROM node:20.11.1-bookworm-slim | |
ENV NODE_ENV=development | |
WORKDIR /app | |
RUN apt update | |
RUN apt install -y build-essential | |
RUN apt install -y vim wget lynx curl mariadb-client git bash | |
RUN npm i -g ts-node | |
RUN npm i -g jest |
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