First set up your keyboard layout. For example, in Spanish:
# loadkeys es
For a list of all acceptable keymaps:
# localectl list-keymaps
void DrawBounds(Bounds b, float delay=0) | |
{ | |
// bottom | |
var p1 = new Vector3(b.min.x, b.min.y, b.min.z); | |
var p2 = new Vector3(b.max.x, b.min.y, b.min.z); | |
var p3 = new Vector3(b.max.x, b.min.y, b.max.z); | |
var p4 = new Vector3(b.min.x, b.min.y, b.max.z); | |
Debug.DrawLine(p1, p2, Color.blue, delay); | |
Debug.DrawLine(p2, p3, Color.red, delay); |
The following bookmarket shows a popup with the name of the participants separated by newlines.
javascript:-function(maxStrLength = 2000) { try { function findParticipants(current, depth = 0) { if (depth > 7) return; if (typeof current !== "object" || current === null || current === window) return; const descriptors = Object.getOwnPropertyDescriptors(current); for (const prop in descriptors) { if (prop.startsWith('["spaces/')) return Object.values(current); const item = findParticipants(descriptors[prop].value, depth + 1); if (item !== undefined) return item; } } const rootState = Object.entries(window).find(x => x[0].startsWith("closure_lm_"))[1], participants = findParticipants(rootState), names = []; function findName(obj) { for (const prop in obj) { const value = obj[prop]; if (typeof value === "object" && value !== null && typeof value[1] === "string") return value[1]; } } for (let i = 0; i < participants.length; i++) { const name = findName(participants[i]); if (names.indexOf(name) === -1) names.
name: Security audit | |
on: | |
schedule: | |
- cron: '0 0 * * *' | |
push: | |
paths: | |
- '**/Cargo.toml' | |
- '**/Cargo.lock' | |
jobs: | |
security_audit: |
fastboot
.fa.fa-twitter{ | |
font-family:sans-serif; | |
} | |
.fa.fa-twitter::before{ | |
content:"𝕏"; | |
font-size:1.2em; | |
} |
$ curl --help | |
Usage: curl [options...] <url> | |
--abstract-unix-socket <path> Connect via abstract Unix domain socket | |
--alt-svc <file name> Enable alt-svc with this cache file | |
--anyauth Pick any authentication method | |
-a, --append Append to target file when uploading | |
--basic Use HTTP Basic Authentication | |
--cacert <file> CA certificate to verify peer against | |
--capath <dir> CA directory to verify peer against | |
-E, --cert <certificate[:password]> Client certificate file and password |
full tutorial for install Fallout New Vegas with Mods on steam deck enjoy
How to install mods on fallout new vegas for Steam Deck Requisites:
For a brief user-level introduction to CMake, watch C++ Weekly, Episode 78, Intro to CMake by Jason Turner. LLVM’s CMake Primer provides a good high-level introduction to the CMake syntax. Go read it now.
After that, watch Mathieu Ropert’s CppCon 2017 talk Using Modern CMake Patterns to Enforce a Good Modular Design (slides). It provides a thorough explanation of what modern CMake is and why it is so much better than “old school” CMake. The modular design ideas in this talk are based on the book [Large-Scale C++ Software Design](https://www.amazon.de/Large-Scale-Soft
There are certain files created by particular editors, IDEs, operating systems, etc., that do not belong in a repository. But adding system-specific files to the repo's .gitignore
is considered a poor practice. This file should only exclude files and directories that are a part of the package that should not be versioned (such as the node_modules
directory) as well as files that are generated (and regenerated) as artifacts of a build process.
All other files should be in your own global gitignore file:
.gitignore
in your home directory and add any filepath patterns you want to ignore.Note: The specific name and path you choose aren't important as long as you configure git to find it, as shown below. You could substitute
.config/git/ignore
for.gitignore
in your home directory, if you prefer.