- copy the autostart
cp /etc/xdg/lxsession/LXDE-pi/autostart ~/.config/lxsession/LXDE-pi/
{ | |
"AF": "Afghanistan", | |
"AX": "Aland Islands", | |
"AL": "Albania", | |
"DZ": "Algeria", | |
"AS": "American Samoa", | |
"AD": "Andorra", | |
"AO": "Angola", | |
"AI": "Anguilla", | |
"AQ": "Antarctica", |
<?php | |
declare(strict_types=1); | |
/** | |
* This is a sample | |
* How to use Enum to create a custom exception cases | |
* PHP 8.1^ | |
*/ |
As of 12/11/2020, VMware no longer signs Tools for Windows Vista with SHA-1, so you need Windows 7 SP1 or later to use the latest version.
However, you can use an older version of VMware Tools, which is here: https://media.githubusercontent.com/media/thepwrtank18/thepwrtank18/master/VMware%20Tools%20for%20Windows%207%20RTM%20and%20Vista.iso
Link is dead. Instead, here's a full on guide.
This is an unsupported operating system, with unsupported drivers. Use this at your own risk.
""" | |
Minimal character-level Vanilla RNN model. Written by Andrej Karpathy (@karpathy) | |
BSD License | |
""" | |
import numpy as np | |
# data I/O | |
data = open('input.txt', 'r').read() # should be simple plain text file | |
chars = list(set(data)) | |
data_size, vocab_size = len(data), len(chars) |
package com.example.compose_debug | |
import androidx.compose.animation.EnterTransition | |
import androidx.compose.animation.ExitTransition | |
import androidx.compose.animation.core.CubicBezierEasing | |
import androidx.compose.animation.core.Easing | |
import androidx.compose.animation.core.FastOutLinearInEasing | |
import androidx.compose.animation.core.FastOutSlowInEasing | |
import androidx.compose.animation.core.LinearOutSlowInEasing | |
import androidx.compose.animation.core.PathEasing |
https://www.nerdfonts.com/font-downloads
The following solution thanks to @hackerzgz & @snacky101 will install all nerd fonts;
brew tap homebrew/cask-fonts
brew search '/font-.*-nerd-font/' | awk '{ print $1 }' | xargs -I{} brew install --cask {} || true
@akhleung is working on hcatlin/libsass and was wondering how @extend
is
implemented in the Ruby implementation of Sass. Rather than just tell him, I
thought I'd write up a public document about it so anyone who's porting Sass or
is just curious about how it works can see.
Note that this explanation is simplified in numerous ways. It's intended to
explain the most complex parts of a basic correct @extend
transformation, but
it leaves out numerous details that will be important if full Sass compatibility
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d