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Shader "Universal Render Pipeline/Custom/UnlitWithDotsInstancing" | |
{ | |
Properties | |
{ | |
_BaseMap ("Base Texture", 2D) = "white" {} | |
_BaseColor ("Base Colour", Color) = (1, 1, 1, 1) | |
} | |
SubShader | |
{ |
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// ==UserScript== | |
// @name Direct Download From fmovies | |
// @namespace http://maxyspark.com/ | |
// @version 0.1 | |
// @description Direct Download From fmovies | |
// @author MaxySpark | |
// @match http://fmovies.to/* | |
// @match https://fmovies.to/* | |
// @match http://9anime.to/* | |
// @grant none |
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// A Godot 4 shader to make things appear on top of other things within a range. | |
// Initially, this was made so my characters' facial features would be rendered on top of their hair. | |
shader_type spatial; | |
render_mode unshaded; | |
uniform sampler2D depth_texture : hint_depth_texture, repeat_disable, filter_nearest; | |
// Maximum depth we can overdraw relative to the object original depth, in ENGINE UNITS. |
People
:bowtie: |
π :smile: |
π :laughing: |
---|---|---|
π :blush: |
π :smiley: |
:relaxed: |
π :smirk: |
π :heart_eyes: |
π :kissing_heart: |
π :kissing_closed_eyes: |
π³ :flushed: |
π :relieved: |
π :satisfied: |
π :grin: |
π :wink: |
π :stuck_out_tongue_winking_eye: |
π :stuck_out_tongue_closed_eyes: |
π :grinning: |
π :kissing: |
π :kissing_smiling_eyes: |
π :stuck_out_tongue: |
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const pdfFilePath = path.resolve(__dirname, './sample.pdf'); | |
/** | |
* https://www.npmjs.com/package/pdf2pic | |
* https://github.com/yakovmeister/pdf2image#readme | |
* | |
* Following is an overview of the options that can be passed on the pdf2pic methods: | |
* quality - set output's image quality | |
* format - set output's file format | |
* width - set output's width |
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/** | |
* https://www.npmjs.com/package/pngjs | |
* https://github.com/lukeapage/pngjs | |
* Recreate PNG with metadata from extracted Base64 data URI | |
*/ | |
const buffer = Buffer.from(dataUri, 'base64'); | |
const png = PNG.sync.read(buffer); |
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/** | |
* https://www.npmjs.com/package/jsqr | |
* https://github.com/cozmo/jsQR#readme | |
* Extract the Code from recreated PNG using jsQR | |
*/ | |
const code = jsQR(Uint8ClampedArray.from(png.data), png.width, png.height); | |
const qrCodeText = code?.data; | |
console.log('QR Code Text: ', qrCodeText); |
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