See how a minor change to your commit message style can make you a better programmer.
Format: <type>(<scope>): <subject>
<scope>
is optional
def html2markdown(self, html): | |
# convert html to markdown. | |
# specification: | |
# remove all tag exccept tags listed in the cleanbody._repl | |
# when p/div tags are in the table tag, markdown converter (htmlformatter) | |
# confuses. so it is removed | |
# we need following in the header | |
# import re, html2text | |
# from bs4 import BeautifulSoup |
<# | |
.SYNOPSIS | |
Renames pictures. | |
.DESCRIPTION | |
The Rename-Pictures cmdlet to rename pictures to a format where the file creation time is first | |
in the name in this format: . The idea is that | |
.PARAMETER Path | |
Specifies the path to the folder where image files are located. Default is current location (Get-Location). |
#!/bin/bash | |
dnf install gmp-devel mpfr-devel texinfo bison git gcc-c++ -y | |
mkdir ld.gold && cd ld.gold | |
git clone --depth 1 git://sourceware.org/git/binutils-gdb.git binutils | |
mkdir build && cd build | |
../binutils/configure --enable-gold --enable-plugins --disable-werror | |
make all-gold | |
cd gold |
using UnityEditor; | |
using UnityEngine; | |
[CustomEditor(typeof(MeshFilter))] | |
public class NormalsVisualizer : Editor { | |
private const string EDITOR_PREF_KEY = "_normals_length"; | |
private Mesh mesh; | |
private MeshFilter mf; | |
private Vector3[] verts; |
<ifModule mod_rewrite.c> | |
RewriteEngine On | |
RewriteBase / | |
RewriteCond %{REQUEST_FILENAME} !-f | |
RewriteCond %{REQUEST_FILENAME} !-d | |
RewriteRule (.*) /index.html [QSA,L] | |
</ifModule> |
# The definition of color schemes. | |
schemes: | |
gruvbox_material_hard_dark: &gruvbox_material_hard_dark | |
primary: | |
background: '0x1d2021' | |
foreground: '0xd4be98' | |
normal: | |
black: '0x32302f' | |
red: '0xea6962' | |
green: '0xa9b665' |
Actualmente no es necesario configurar el proyecto en el directorio .vscode/settings.json
, es mucho más fácil. Solo hay que seguir estos pasos: