Red Hat OpenShift version | Kubernetes version |
---|---|
4.15 | 1.28 |
4.14 | 1.27 |
4.13 | 1.26 |
4.12 | 1.25 |
4.11 | 1.24 |
4.10 | 1.23 |
4.9 | 1.22 |
4.8 | 1.21 |
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typedef struct _STARTUPINFOW { | |
UINT32 cb; | |
LPWSTR lpReserved; | |
LPWSTR lpDesktop; | |
LPWSTR lpTitle; | |
UINT32 dwX; | |
UINT32 dwY; | |
UINT32 dwXSize; | |
UINT32 dwYSize; | |
UINT32 dwXCountChars; |
This gist blocks incoming traffic from
Tor exit nodes. You can also use it to
MARK
or redirect the incoming traffic, depending of your needs.
This guide is for IPv4 only, feel free to contribute IPv6 support if you have it.
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image: docker:latest | |
variables: | |
REPOSITORY_URL: <AWS ACCOUNT ID>.dkr.ecr.eu-central-1.amazonaws.com/<ECS REPOSITORY NAME> | |
REGION: eu-central-1 | |
TASK_DEFINTION_NAME: <TASK DEFINITION NAME> | |
CLUSTER_NAME: <CLUSTER NAME> | |
SERVICE_NAME: <SERVICE NAME> | |
services: |
Some notes and techniques for reverse engineering Webpack apps
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- Install
ipset
:
apt-get install ipset
- Create new ipset:
ipset create tor iphash
본 문서는 기본 샤딩의 개념을 실습하고 학습하는 데에 목표를 두고 3대의 서버를 둔다는 가정하에 한대의 물리적인 서버에 샤딩을 구성하며 Sharding 의 Rule 이라고 볼 수 있는 Collectoin의 Shard Chunk 구성은 하지 않는다.
각 싸이트마다 데이터의 규칙을 살펴보고 Chunk 구성까지 하여야 하며 Autosharding 은 가급적 구성하지 않는 것으로 한다.
- mongod
>Sharding이 되는 기본 데몬, 옵션에 따라 configsvr 또는 shardsvr로 나뉘게 된다.
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// 3D Dom viewer, copy-paste this into your console to visualise the DOM as a stack of solid blocks. | |
// You can also minify and save it as a bookmarklet (https://www.freecodecamp.org/news/what-are-bookmarklets/) | |
(() => { | |
const SHOW_SIDES = false; // color sides of DOM nodes? | |
const COLOR_SURFACE = true; // color tops of DOM nodes? | |
const COLOR_RANDOM = false; // randomise color? | |
const COLOR_HUE = 190; // hue in HSL (https://hslpicker.com) | |
const MAX_ROTATION = 180; // set to 360 to rotate all the way round | |
const THICKNESS = 20; // thickness of layers | |
const DISTANCE = 10000; // ¯\\_(ツ)_/¯ |
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// Unity C# Cheat Sheet | |
// I made these examples for students with prior exerience working with C# and Unity. | |
// Too much? Try Unity's very good tutorials to get up to speed: https://unity3d.com/learn/tutorials/topics/scripting |
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