The goal of this exercise is to extract information about the Berlin metro system from Wikidata and to analyze its relationships with Neo4j.
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9 ;;; WAN1 address list -> WAN1 | |
chain=prerouting action=mark-routing new-routing-mark=to_WAN1 passthrough=no | |
dst-address=!192.168.0.0/16 dst-address-list=WAN1 | |
10 ;;; WAN2 address list -> WAN2 | |
chain=prerouting action=mark-routing new-routing-mark=to_WAN2 passthrough=no | |
dst-address=!192.168.0.0/16 dst-address-list=WAN2 | |
11 ;;; WAN3 address list -> WAN3 | |
chain=prerouting action=mark-routing new-routing-mark=to_WAN3 passthrough=no |
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/** | |
* After some thoughts on this topic, I've decided to turn this gist along with other features into a library so you can zoom | |
* whatever you want. | |
* | |
* @author Santiago Zapata, Glazzes at Github <3 | |
* @description This gist makes part of an article I'm writing about this topic (in spanish). This solution takes into account | |
* the linear algebra concepts and geometrical interpretation of the transform-origin property specification, this solution | |
* takes heavy inspiration from William's Candillon +3 year old video in this topic, however this solution brings it to the | |
* modern day along with a huge fix that prevents the origin from being displaced by an incorrect offset calculation after | |
* the first zoom interaction. |
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1. Install TRACE32 for Tricore from https://www.lauterbach.com/frames.html?download_demo.html | |
2. place ida.cmm into the TRACE32 installation folder | |
3. overwrite config.t32 found in the TRACE32 installation folder with the one provided | |
4. change the "SYS" variable of this config.t32 file to point to your TRACE32 install folder | |
5. edit %IDADIR%\cfg\gdb_arch.cfg as described in the provided "gdb_arch.cfg" file | |
6. open the file "demo.elf" from the TRACE32 installation folder with IDA | |
7. In IDA, go to "Debugger -> Select debugger", pick "Remote GDB debugger" | |
8. Go to "Debugger -> Debugger options -> Set specific options", tick the | |
"Run a program..." checkbox, then click "choose a configuration" (which should fill | |
the "command line" edit field) and confirm. |
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1. Install TRACE32 for V850/RH80 from https://www.lauterbach.com/frames.html?download_demo.html | |
2. copy *.cmm to the TRACE32 installation folder | |
3. overwrite config.t32 found in the TRACE32 installation folder with the one provided, edit "SYS variable | |
4. add the content provided with "gdb_arch.cfg" to the existing %IDADIR%\cfg\gdb_arch.cfg file | |
5. open the file "ghv850.cfe" from the TRACE32 installation folder with IDA | |
6. In IDA, go to "Debugger -> Select debugger", pick "Remote GDB debugger" | |
7. Go to "Debugger -> Debugger options -> Set specific options", tick the | |
"Run a program..." checkbox, then click "choose a configuration", pick the configuration | |
named "TRACE32: Renesas RH850 (ELF)" and confirm. | |
8. Go to "Debugger -> Process options...", fill the hostname (127.0.0.1) and port (30000) |
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id | name | hash | type | |
---|---|---|---|---|
channel_categories | 2070146447 | |||
report-experiment | Report Experiment | 2207596622 | ||
SETTINGS_EXPERIMENT | New Settings | 1371845404 | ||
CHANNEL_SETTINGS_EXPERIMENT | New Channel Settings | 1434362751 | ||
GUILD_SETTINGS_EXPERIMENT | New Server Settings | 1775441653 | ||
VIDEO_CALL_EXPERIMENT | Video Call | 458764242 | ||
2017-02_easyinvite_guild | 31027221 | |||
2017-02_easyinvite_user | Invite Banner | 3730635043 | ||
2017-02_invite-guild-metadata | Invite Experiment | 1691191667 |
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/** | |
* !! NOTICE !! | |
* Instructions: https://alfredbaudisch.com/blog/gamedev/unreal-engine-ue/unreal-engine-actors-transparent-block-camera-occlusion-see-through/ | |
*/ | |
// OcclusionAwarePlayerController.cpp | |
// By Alfred Reinold Baudisch (https://github.com/alfredbaudisch) | |
#include "OcclusionAwarePlayerController.h" | |
#include "Kismet/GameplayStatics.h" |
- http://stackoverflow.com/questions/804115 (
rebase
vsmerge
). - https://www.atlassian.com/git/tutorials/merging-vs-rebasing (
rebase
vsmerge
) - https://www.atlassian.com/git/tutorials/undoing-changes/ (
reset
vscheckout
vsrevert
) - http://stackoverflow.com/questions/2221658 (HEAD^ vs HEAD~) (See
git rev-parse
) - http://stackoverflow.com/questions/292357 (
pull
vsfetch
) - http://stackoverflow.com/questions/39651 (
stash
vsbranch
) - http://stackoverflow.com/questions/8358035 (
reset
vscheckout
vsrevert
)
## 見出し2
### 見出し3
#### 見出し4
##### 見出し5
###### 見出し6 ## Block 段落 空白行を挟むことで段落となります。 ```
段落1
(空行)
段落2
``` 段落1 段落2 ## Br 改行 改行の前に半角スペース` `を2つ記述します。 ```
hoge
fuga(スペース2つ)
piyo
``` hoge
fuga piyo ## Blockquotes 引用 先頭に`>`を記述します。ネストは`>`を多重に記述します。 ```
> 引用 > 引用
>> 多重引用
``` > 引用 > 引用
>> 多重引用 ## Code コード `` `バッククオート` `` 3つ、あるいはダッシュ`~`3つで囲みます。 ```
print 'hoge'
``` ```
print 'hoge'
``` ### インラインコード `` `バッククオート` `` で単語を囲むとインラインコードになります。 ```
これは `インラインコード`です。
``` これは `インラインコード`です。 ## pre 整形済みテキスト 半角スペース4個もしくはタブで、コードブロックをpre表示できます ``` class Hoge def hoge print 'hoge' end end
``` class Hoge def hoge print 'hoge' end end ## Hr 水平線 アンダースコア`_` 、アスタリスク`*`、ハイフン`-`などを3つ以上連続して記述します。 ```
hoge
***
hoge
___
hoge
---
``` hoge
***
hoge
___
hoge
--- # Lists ## Ul 箇条書きリスト ハイフン`-`、プラス`+`、アスタリスク`*`のいずれかを先頭に記
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