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using UnityEditor; | |
using UnityEngine; | |
namespace Utility.SLayout { | |
[CustomEditor(typeof(SHorizontalOrVerticalLayoutGroup), true)] | |
[CanEditMultipleObjects] | |
/// <summary> | |
/// Custom Editor for the HorizontalOrVerticalLayoutGroupEditor Component. | |
/// Extend this class to write a custom editor for a component derived from HorizontalOrVerticalLayoutGroupEditor. | |
/// </summary> |
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{ | |
"background" : "#282828", | |
"black" : "#282828", | |
"blue" : "#458588", | |
"brightBlack" : "#928374", | |
"brightBlue" : "#83A598", | |
"brightCyan" : "#8EC07C", | |
"brightGreen" : "#B8BB26", | |
"brightPurple" : "#D3869B", | |
"brightRed" : "#FB4934", |
Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative
float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
Warning: Today's date is April 14th 2021, and therefore these instructions might no longer be applicable for you!
Too Long Didn't Read (TLDR): Getting the error message below after installing CUDA? Download the .run file and follow the non (optional) code snippets to update your NVIDIA driver.
I started off by installing Ubuntu and afterwards I PRECISELY followed these installation instructions from NVIDIA on how install CUDA. I recommend you do the same.
I don't see that many people are using Starlight on modern versions anymore. As such, I don't see any reason to continue to maintain the mod versions, given that they do have real mod conflict issues with other mods. Starlight is also not neccessary to use on 1.20.x anyways.
Starlight may make a return in a future project of mine, but for now I am ceasing to upload new mod versions and commit updates to the github. If you want Starlight on the server, you will need to use Paper or one of its derivatives.
function create_edge_TTS({ timeout = 10, auto_reconnect = true } = {}) { | |
const TRUSTED_CLIENT_TOKEN = "6A5AA1D4EAFF4E9FB37E23D68491D6F4"; | |
const VOICES_URL = `https://speech.platform.bing.com/consumer/speech/synthesize/readaloud/voices/list?trustedclienttoken=${TRUSTED_CLIENT_TOKEN}`; | |
const SYNTH_URL = `wss://speech.platform.bing.com/consumer/speech/synthesize/readaloud/edge/v1?TrustedClientToken=${TRUSTED_CLIENT_TOKEN}`; | |
const BINARY_DELIM = "Path:audio\r\n"; | |
const VOICE_LANG_REGEX = /\w{2}-\w{2}/; | |
let _outputFormat = "audio-24khz-48kbitrate-mono-mp3"; | |
let _voiceLocale = 'zh-CN', |
import { useState } from 'react' | |
export default function useMap<K, V>(): [ | |
Map<K, V>, | |
{ | |
set: (key: K, value: V) => void | |
unset: (key: K) => void | |
clear: () => void | |
} | |
] { |