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A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
This Gist explains how to sign commits using gpg in a step-by-step fashion. Previously, krypt.co was heavily mentioned, but I've only recently learned they were acquired by Akamai and no longer update their previous free products. Those mentions have been removed.
Additionally, 1Password now supports signing Git commits with SSH keys and makes it pretty easy-plus you can easily configure Git Tower to use it for both signing and ssh.
For using a GUI-based GIT tool such as Tower or Github Desktop, follow the steps here for signing your commits with GPG.
Check if source branch has been already merged into destination branch
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This gist, based in part on a gist by Brian Hartvigsen, allows you to export from Authy your TOTP tokens you have stored there.
Those can be "standard" 6-digits / 30 secs tokens, or Authy's own version, the 7-digits / 10 secs tokens.
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A multi-purpose alert/confirm/prompt replacement built with shadcn/ui AlertDialog components.
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