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A step by step guide wallthrough on how to access / read a NYT paywalled article
- Open the NYT article you want to read in incognito mode
- Open up your devtool console ([cmd][shift][j] on chrome/mac)
- Open up the devtools command prompt ([cmd][shift][P] on chrome/mac)
- Type in the command
disable javascript
into the command prompt, but don't hit enter - Reload the page
- After the content loads but before the paywall appears, enter your
disable javascript
command - If paywall persists, return to step 3. Otherwise, enjoy your free article.
- Happy reading!
Use your text editor of choice or if you don't have one use Windows Notepad
Opening with Notepad may or may not result in a fancy mess
- Close Spotify
- Open File Explorer and paste the following into the address bar
%appdata%/Spotify
¤ - Open the file named prefs with your text editor
- Change the numeric value following storage.size= . If storage.size= doesn't exist add it manually to the end of the file and assign numeric value. This value represents megabytes. One gigabyte equals 1024 megabytes. In the end, it should look something like this
storage.size=1024
- Save the file
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Custom Scrollbar</title> | |
<style> | |
.scroll-box { | |
position: relative; | |
/* border-right: 1px solid #000; */ |
- No proxy for:
*.apache.org, *.github.com, *.github.io, *.githubusercontent.com, *.gitlab.com, *.google.com, *.gradle.org, *.jetbrains.space, *.maven.org, cache-redirector.jetbrains.com, cloudconfig.jetbrains.com, download-cdn.jetbrains.com, download.jetbrains.com, downloads.marketplace.jetbrains.com, ea-report.jetbrains.com, github.com, gitlab.com, google.com, gradle.org, jcenter.bintray.com, plugins.jetbrains.com, resources.jetbrains.com, www.jetbrains.com
Activation Key:
UX394X3HLT-eyJsaWNlbnNlSWQiOiJVWDM5NFgzSExUIiwibGljZW5zZWVOYW1lIjoiSG9uZ2lrIFVuaXZlcnNpdHntmY3snbXrjIDtlZnqtZAiLCJsaWNlbnNlZVR5cGUiOiJDTEFTU1JPT00iLCJhc3NpZ25lZU5hbWUiOiLkvJfliJvkupEg5bel5L2c5a6kIiwiYXNzaWduZWVFbWFpbCI6ImhhbmF6YXdhbWl0b0BnbWFpbC5jb20iLCJsaWNlbnNlUmVzdHJpY3Rpb24iOiJGb3IgZWR1Y2F0aW9uYWwgdXNlIG9ubHkiLCJjaGVja0NvbmN1cnJlbnRVc2UiOmZhbHNlLCJwcm9kdWN0cyI6W3siY29kZSI6IkdPIiwicGFpZFVwVG8iOiIyMDI0LTEyLTEzIiwiZXh0ZW5kZ
- Crear un nuevo repositorio en GitHub
- Clonar el repositorio en la máquina local
- Añadir el submodule, donde
repository_url
es la url del repositorio ydirectory_name
es el nombre de la carpeta donde quieres que se guarde el sub-módulo (no debe de existir en el proyecto)
git submodule add <repository_url> <directory_name>
- Añadir los cambios al repositorio (git add, git commit, git push)
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Custom Scrollbar</title> | |
<style> | |
.scroll-box { | |
position: relative; | |
/* border-right: 1px solid #000; */ |
This guide shows you how to make VRCSDK faster by disabling scene checks considered redundant by many advanced world creators who just want the SDK to do its job, which is building and uploading the content they create to VRChat.
All changes in this guide will be made in the following file: Packages\com.vrchat.worlds\Editor\VRCSDK\SDK3\VRCSdkControlPanelWorldBuilder.cs
, so go ahead and open it in your favourite code editor and let's get started!
Be careful with applying these changes to different versions of the VRCSDK, double check what you're about to disable
UPDATE: This page has now been moved to / incorporated into the JET Encoding Guide, in the hope that that that page can slowly grow into a more comprehensive encoding guide.
So this is supposed to be a list of encoding-related resources together with some very basic instructions. Kind of an encoding analogue to fansub.html. This is not a full guide on encoding.
Since this page is starting to get linked elsewhere, I should also make clear that it mostly comes from (a person adjacent to) the JET community. In particular, it's written primarily from the perspective of anime encoding. Still, most parts will hold up equally well for live action and other areas.
This guide may seem fairly technical. Partly this is because I have a background in pure mathematics and this is how I learned the material, but partly it's just because encoding is cursed and co