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// | |
// TYAudioVideoManager.swift | |
// Yash Thaker | |
// | |
// Created by Yash Thaker on 05/12/18. | |
// Copyright © 2018 Yash Thaker. All rights reserved. | |
// | |
/* | |
1) mergeVideos(videoUrls: [URL], exportUrl: URL, preset: String? = nil, progress: @escaping Progress, completion: @escaping Completion) |
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var mediaJSON = { "categories" : [ { "name" : "Movies", | |
"videos" : [ | |
{ "description" : "Big Buck Bunny tells the story of a giant rabbit with a heart bigger than himself. When one sunny day three rodents rudely harass him, something snaps... and the rabbit ain't no bunny anymore! In the typical cartoon tradition he prepares the nasty rodents a comical revenge.\n\nLicensed under the Creative Commons Attribution license\nhttp://www.bigbuckbunny.org", | |
"sources" : [ "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/BigBuckBunny.mp4" ], | |
"subtitle" : "By Blender Foundation", | |
"thumb" : "images/BigBuckBunny.jpg", | |
"title" : "Big Buck Bunny" | |
}, | |
{ "description" : "The first Blender Open Movie from 2006", | |
"sources" : [ "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/ElephantsDream.mp4" ], |
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- "all your methods except the sprite atlas are fake solutions, and will betray you when you move the camera" https://forum.unity.com/threads/the-best-way-to-fix-tile-tearing.1542956/#post-9619289
- Create sprite atlas with padding = 2 https://forum.unity.com/threads/artifacts-in-a-2d-pixel-art-scene.1427049/#post-8959284
- disable antialias
- use pixel snap shader material
- texture importer: point filter
- use unity pixel perfect camera package
- scale grid by small amount (0.999, 1.001)
- resolution issue? float camera pos
- Please try reducing the Max Texture Size to a lesser size ( 2048) and also try to have separate atlases for transparent and non-transparent sprites (non-transparent are the ones that entirely fills the texture with no transparent pixels in it). Also please ensure to have High-Quality compression for textures https://forum.unity.com/threads/sprites-have-hairline-artifacts-when-using-spriteatlas-and-mipmapping-how-to-fix.713501/#post-4774556
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# from : https://github.com/tensorflow/tensorflow/blob/master/tensorflow/contrib/graph_editor/examples/edit_graph_example.py | |
import numpy as np | |
import tensorflow as tf | |
from tensorflow.contrib import graph_editor as ge | |
# create a graph | |
g = tf.Graph() | |
with g.as_default(): |
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#!/usr/bin/env python3 | |
# Copyright (C) 2021 Xidorn Quan | |
# | |
# This program is free software: you can redistribute it and/or modify | |
# it under the terms of the GNU Affero General Public License as | |
# published by the Free Software Foundation, either version 3 of the | |
# License, or (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, |
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