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You can find usages in the GDScript Unirest plugin
This is a fast serializer/deserializer written in GDScript to convert a JSON (Dictionary) to a class, using something similar to the Reflection concecpt.
json_to_class
can be used to convert a Dictionary to a Class. All keys in the Dictionary will be treated as variables and their types will be guessed in the best way possible.
A class (defined by the class_name
keyword) must extend Reference
or Object
or be an inner class
, or else Godot will not able to see its properties.
It is also possible to deserialize a JSON key to a class property with a different name using the export
hint as a variable name.
example usage:
Apple announced a new feature, "Sign In with Apple" enabling users to sign in to apps using their Apple ID. This new feature is meant to be a secure and privacy-friendly way for users to create an account in apps. Most iOS and Mac users already have an Apple ID, and this new feature lets them use that Apple ID to sign in to other apps and websites.
Apple is taking a firm stance to protect user's privacy, rather than letting applications see the user's real email address, they will provide the app with a fake or random email address unique to each app. Don't you worry! Developers will still be able to send emails to these proxy addresses, it just means developers won't be able to use the email addresses in any other way. This feature will also allow users to disable email forwarding per application.
Apple adopted the existing standards OAuth 2.0 and OpenID Connect to use as the foundation for their new API. If you're familiar
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https://maps.googleapis.com/maps/api/js?key=AIzaSyAOVYRIgupAurZup5y1PRh8Ismb1A3lLao&libraries=places&callback=initMap |
#!/usr/bin/env python3 | |
# SOURCE: https://www.youtube.com/watch?v=xtFo1IiZqzM | |
import pandas as pd | |
from pathlib import Path | |
from tqdm import tqdm | |
fn = Path("../csv/anime_dataset/users-score-2023.csv") |
import Router from "koa-router"; | |
export const DEFINITIONS: any = {}; | |
let DEFINITION: any = {}; | |
export function Definition() { | |
return function <T extends { new(...args: any[]): {} }>(constructor: T) { | |
DEFINITIONS[constructor] = { | |
name: constructor.name, | |
type: "object", |
cmake_minimum_required(VERSION 2.8.11) | |
project(qtosg) | |
set(CMAKE_INCLUDE_CURRENT_DIR ON) | |
set(CMAKE_AUTOMOC ON) | |
find_package(Qt5 REQUIRED COMPONENTS Core Gui OpenGL) | |
find_package(OpenSceneGraph REQUIRED COMPONENTS osgDB osgGA osgUtil osgViewer) | |
include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS}) |
Source: Jackett/Jackett#1576 (comment)
From the Jackett page, click the "add indexer" button so that the pop up window with the full list of indexers appears.
You'll then need to open your browser's development toolbar (in Chrome just hit F12) and go to the JavaScript Console and enter the following:
////hack to add all free indexers in Jackett
$(document).ready(function () {
EnableAllUnconfiguredIndexersList();