Note
This no longer works in browser!
Note
This no longer works if you're alone in vc! Somebody else has to join you!
How to use this script:
- Accept the quest under User Settings -> Gift Inventory
Considering the lack of multi-threaded download support in the official huggingface-cli
, and the inadequate error handling in hf_transfer
, this command-line tool smartly utilizes wget
or aria2
for LFS files and git clone
for the rest.
--exclude
or --include
to skip or specify files, save time for models with duplicate formats (e.g., *.bin
or *.safetensors
).--hf_username
and --hf_token
to authenticate.HF_ENDPOINT
environment variable.Just started using Neomutt, so my setup is still very basic.
It was quite a headache getting it to work with multiple Gmail accounts.
Hopefully the information below helps you and future me.
Shader "TextMeshPro/Distance Field-BillboardFacing" | |
{ | |
// Billboarding version for TextMeshPro (tested in 2018.3), based on default Distance Field shader. | |
// ** Important part is to DISABLE the dynamic batching! (happens in this shader) ** | |
// ...Took a while to figure out that one. | |
// | |
// Use as you like! | |
// - Almar |
@Composable | |
fun RulerView( | |
startValue: Int, | |
endValue: Int, | |
step: Int | |
) { | |
val density = LocalDensity.current | |
val scrollState = rememberScrollState() | |
val sectionWidth = 80.dp | |
var sliderValue by remember { mutableFloatStateOf(0.5f) } |
Thanks to this article by Christoph Berg
Directories and files
~/
import commands | |
# ASSUMED THAT THIS COMMAND HAS ALREADY BEEN RUN | |
# sudo mkdir /mnt/usb_stick | |
MOUNT_DIR = "/mnt/usb_stick" | |
def run_command(command): | |
# start = time.time() | |
ret_code, output = commands.getstatusoutput(command) |
extends RigidBody3D | |
var mouse_sensitivity := 0.001 | |
var twist_input := 0.0 | |
var pitch_input := 0.0 | |
@onready var twist_pivot := $TwistPivot | |
@onready var pitch_pivot := $TwistPivot/PitchPivot | |
func _ready() -> void: |
失效模式和影响分析(FMEA)是硬件设计普遍采用的一种分析方法,用来避免设计遗漏(field failure)。使用FMEA为软件系统建模来提高可靠性的工程人员逐年增加。
在诸多的方法、工具和实践中,FMEA毫无争议是开销最小,容易上手并最为有效的。(我们需要学习的原因) 。
FMEA的核心元素有两块:FBD(Function Block Diagram,功能块图 ) 以及 FMEA工作表
FMEA工作表是整个分析流程的最后交付件,所有分析按照推荐动作优先级在此汇总。
FMEA分析的目的是为了找到潜在的失效点。当FMEA识别到单点失效模式,我们必须有一个可靠的解决方案来应对潜在失效点。
<!-- onerror --> | |
<img src=1 onerror=alert("xss")/> | |
<!-- onfocus --> | |
<input onfocus="alert('xss')"/> | |
<!-- onload --> | |
<svg onload=alert("xss")/> | |
<!-- onmouseover --> |