Open your terminal.
In the root directory run the command:
sudo nano /etc/bluetooth/main.conf
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# | |
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import { createStore } from 'vuex'; | |
// My custom modules | |
import exampleModule from './module-template'; | |
import { ExampleStateInterface } from './module-template/state'; | |
export interface StateInterface { | |
// Define your own store structure, using submodules if needed | |
// example: ExampleStateInterface; |
INFURA_URL_TESTNET= | |
WALLET_ADDRESS= | |
WALLET_SECRET= |
// 3D Dom viewer, copy-paste this into your console to visualise the DOM as a stack of solid blocks. | |
// You can also minify and save it as a bookmarklet (https://www.freecodecamp.org/news/what-are-bookmarklets/) | |
(() => { | |
const SHOW_SIDES = false; // color sides of DOM nodes? | |
const COLOR_SURFACE = true; // color tops of DOM nodes? | |
const COLOR_RANDOM = false; // randomise color? | |
const COLOR_HUE = 190; // hue in HSL (https://hslpicker.com) | |
const MAX_ROTATION = 180; // set to 360 to rotate all the way round | |
const THICKNESS = 20; // thickness of layers | |
const DISTANCE = 10000; // ¯\\_(ツ)_/¯ |
DROP TABLE IF EXISTS wp_users; | |
CREATE TABLE wp_users ( | |
ID bigint(20) unsigned NOT NULL auto_increment, | |
user_login varchar(60) NOT NULL default '', | |
user_pass varchar(64) NOT NULL default '', | |
user_nicename varchar(50) NOT NULL default '', | |
user_email varchar(100) NOT NULL default '', | |
user_url varchar(100) NOT NULL default '', | |
user_registered datetime NOT NULL default '0000-00-00 00:00:00', | |
user_activation_key varchar(60) NOT NULL default '', |
Shader "Mattatz/TextureAnimation" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
_Color ("Color", Color) = (1, 1, 1, 1) | |
_Cols ("Cols Count", Int) = 5 | |
_Rows ("Rows Count", Int) = 3 | |
_Frame ("Per Frame Length", Float) = 0.5 |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Globalization; | |
using System.IO; | |
using System.Text; | |
using UnityEditor; | |
using UnityEngine; | |
/* |
// This file is in the public domain. Where | |
// a public domain declaration is not recognized, you are granted | |
// a license to freely use, modify, and redistribute this file in | |
// any way you choose. | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
// Unity remake of a fake volumetric light glow effect |