When a key combination is displayed, the modifiers are written in the order presented here. For example, Control + Option + Shift + Command + Q would be written as ⌃⌥⇧⌘Q.
Sym | Key | Alt |
---|---|---|
⌃ | Control | |
⌥ | Option |
VST3 SDK docs are online here: https://steinbergmedia.github.io/vst3_doc/vstinterfaces/index.html
In order to debug hosts that have been code-signed with the hardened-runtime entitlement, you need to re-sign them. talaviram has made a nice shell script here: https://gist.github.com/talaviram/1f21e141a137744c89e81b58f73e23c3
#Steps to merge/close pull requests with two main branches | |
As NiFi now has a 1.0 (master) and 0.x (support) branch, pull requests (PR) must be applied to both. Here is a step-by-step guide for committers to ensure this occurs for all PRs. | |
1. Check out the latest master | |
``` $ git checkout master | |
$ git pull upstream master | |
``` | |
2. Check out the PR (example #327). This will be in `detached-HEAD` state. (Note: You may need to edit the `.git/config` file to add the `fetch` lines [below](#fetch)) |
I recently published the first complete version of a project that can help with creating activities with Unity. If you want to check it out here's the repository: Dissonity
This file contains information about my experience using Unity with the Embedded App SDK, so if you plan to make a Discord activity with Unity you may find this helpful. I am not a professional developer though, and the SDK has become public just recently, so take my words with a pinch of salt.
I used Unity 2022.3.8f1, I haven't tested other versions but it may work similarly.
<? $APPLICATION->IncludeComponent("bitrix:menu", "menu-template", Array( | |
"ALLOW_MULTI_SELECT" => "N", // Разрешить несколько активных пунктов одновременно | |
"CHILD_MENU_TYPE" => "catalog", // Тип меню для остальных уровней | |
"DELAY" => "N", // Откладывать выполнение шаблона меню | |
"MAX_LEVEL" => "4", // Уровень вложенности меню | |
"MENU_CACHE_GET_VARS" => array( // Значимые переменные запроса | |
0 => "", | |
), | |
"MENU_CACHE_TIME" => "3600", // Время кеширования (сек.) | |
"MENU_CACHE_TYPE" => "N", // Тип кеширования |
People
:bowtie: |
😄 :smile: |
😆 :laughing: |
---|---|---|
😊 :blush: |
😃 :smiley: |
:relaxed: |
😏 :smirk: |
😍 :heart_eyes: |
😘 :kissing_heart: |
😚 :kissing_closed_eyes: |
😳 :flushed: |
😌 :relieved: |
😆 :satisfied: |
😁 :grin: |
😉 :wink: |
😜 :stuck_out_tongue_winking_eye: |
😝 :stuck_out_tongue_closed_eyes: |
😀 :grinning: |
😗 :kissing: |
😙 :kissing_smiling_eyes: |
😛 :stuck_out_tongue: |
<?php | |
namespace Botble\Base\Supports; | |
use Botble\Base\Events\LicenseActivated; | |
use Botble\Base\Events\LicenseActivating; | |
use Botble\Base\Events\LicenseDeactivated; | |
use Botble\Base\Events\LicenseDeactivating; | |
use Botble\Base\Events\LicenseInvalid; | |
use Botble\Base\Events\LicenseRevoked; |
Java.perform(function(){ | |
let ThreadDef = Java.use('java.lang.Thread'); | |
let ThreadObj = ThreadDef.$new(); | |
function stackTrace() { | |
console.log('------------START STACK---------------') | |
let stack = ThreadObj.currentThread().getStackTrace(); | |
for (let i = 0; i < stack.length; i++) { | |
console.log(i + ' => ' + stack[i].toString()); | |
} | |
console.log('------------END STACK---------------'); |
import Up from './index' | |
declare module '@ioc:Adonis/Core/HttpContext' { | |
interface HttpContextContract { | |
up: Up | |
} | |
} |