Download an ISO installation image from one of the mirrors.
e.g. West coast: mirrors.ocf.berkeley.edu
/** | |
* @usage: | |
* | |
* <RadioBox label="Foo" value="foo" v-model="MySelectedValue" /> | |
* <RadioBox label="Bar" value="bar" v-model="MySelectedValue" /> | |
* <RadioBox label="Baz" value="baz" v-model="MySelectedValue" /> | |
* | |
* data(){ | |
* return { | |
* MySelectedValue: "", |
/** | |
* Rotates coordinate system for velocities | |
* | |
* Takes velocities and alters them as if the coordinate system they're on was rotated | |
* | |
* @param Object | velocity | The velocity of an individual particle | |
* @param Float | angle | The angle of collision between two objects in radians | |
* @return Object | The altered x and y velocities after the coordinate system has been rotated | |
*/ |
Download an ISO installation image from one of the mirrors.
e.g. West coast: mirrors.ocf.berkeley.edu
Ah, ça... quand on parle d'injection et de dépendance, on s'attend tout de suite à se prendre une flopée de visiteurs en manque de substance plus ou moins illicites. En réalité, on va parler "pattern". Et surtout, je vais lancer un vieux pavé dans la marre en disant qu'en Python c'est pas super utile, ou du moins que le langage permet déjà de le gérer sans se faire mal.
Conversation un matin au travail:
#!/usr/bin/env bash | |
set -e | |
cd ~ | |
sudo -v | |
# Make sure system is in a good, updated, clean, state. | |
sudo apt-get -y update |
using System.Collections; | |
using System.Collections.Generic; | |
// using Sirenix.OdinInspector; | |
using UnityEngine; | |
using UnityEngine.Serialization; | |
namespace BotaLab | |
{ | |
/** | |
* @brief A Unity Component to control position and rotation with PID controller |