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git clone https://github.com/OpenDevin/OpenDevin.git | |
cd OpenDevin | |
conda create -n od python=3.10 | |
conda activate od | |
docker ps | |
(optional) install docker if not already installed | |
docker pull ghcr.io/opendevin/sandbox | |
export OPENAI_API_KEY={your key} | |
(optional I had to install rust) curl --proto '=https' --tlsv1.2 -sSf [https://sh.rustup.rs](https://sh.rustup.rs/) | sh | |
(optional) restart terminal |
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#!/bin/bash | |
# file: ttfb.sh | |
# curl command to check the time to first byte | |
# ** usage ** | |
# 1. ./ttfb.sh "https://google.com" | |
# 2. seq 10 | xargs -Iz ./ttfb.sh "https://google.com" | |
curl -o /dev/null \ | |
-H 'Cache-Control: no-cache' \ | |
-s \ |
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// by klaytonb | |
// https://forums.developer.apple.com/forums/thread/699111?answerId=740437022#740437022 | |
import Combine | |
import SwiftUI | |
public extension Publishers { | |
static var keyboardHeight: AnyPublisher<CGFloat, Never> { | |
let willShow = NotificationCenter.default.publisher(for: UIApplication.keyboardWillShowNotification) | |
.map { $0.keyboardHeight } | |
let willHide = NotificationCenter.default.publisher(for: UIApplication.keyboardWillHideNotification) |
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Readme: In the following pseudo code, [] indicates a subroutine. | |
Sometimes I choose to write the subroutine inline under the [] in order to maintain context. | |
One important fact about the way rollbacks are handled here is that we are storing state for every frame. | |
In any real implementation you only need to store one game state at a time. Storing a game | |
state for every frame allows us to only rollback to the first frame where the predicted inputs don't match the true ones. | |
==Constants== | |
MAX_ROLLBACK_FRAMES := Any Positive Integer # Specifies the maximum number of frames that can be resimulated | |
FRAME_ADVANTAGE_LIMIT := Any Positive Integer # Specifies the number of frames the local client can progress ahead of the remote client before time synchronizing. |
Dear all Github friends,
I moved this gist to the Github repository.
Following this repository https://github.com/nijicha/install_nodejs_and_yarn_homebrew
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// Original shader by @bgolus, modified slightly by @alexanderameye for URP, modified slightly more | |
// by @gravitonpunch for ECS/DOTS/HybridRenderer. | |
// https://twitter.com/bgolus | |
// https://medium.com/@bgolus/the-quest-for-very-wide-outlines-ba82ed442cd9 | |
// https://alexanderameye.github.io/ | |
// https://twitter.com/alexanderameye/status/1332286868222775298 | |
Shader "Hidden/Outline" | |
{ | |
Properties |
This specification is inspired by and supersedes the [AngularJS commit message format][commit-message-format].
We have very precise rules over how our Git commit messages must be formatted. This format leads to easier to read commit history.
Each commit message consists of a header, a body, and a footer.
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